Mega Man Star Force 3: Black Ace: HP Memory/Blue Mystery Wave List _______________________________________________
Mega Man Star Force 3: Black Ace/Red Joker |
_______________________________________________;
HP Memory/Blue Mystery Wave List v1.2 |
_____________________________________;
_________
Contents |
________;
[*NTRO*] Introduction
[*HPM*] HP Memory List
[*BMW*] Blue Mystery Wave List
[*PMW*] Purple Mystery Wave List
[*OMP*] Omega Pieces Items
[*MIS*] Frequently Missed Locations
[*HIST*] Version History
[*LECR*] Legal/Contact/Credits
____________________
[*INTRO*] |
Introduction |
___________________,
This is my first FAQ for this game. I hope it will become a useful
resource to many people. I have chosen to bundle the locations I
picked up while I played the game. This means an HP Memory List and a
Blue Mystery Wave list will be included. You can check what you missed
in certain areas and see the items you get. Use Ctrl+F to search for
a certain area or item in particular.
______________________________
[*HPM*] |
HP Memory List |
_____________________________;
The list is in the game's order of maps. It should be close to enough
to how you would find them naturally during the story so it's close.
Common places include in Blue Mystery Waves(BMW), inspecting parts on the
map and in shops (which always carry 3)
All of these are listed and your final HP without extras should be 1000.
_________________________________________________________________
Echo Ridge
*Play hide-and-seek with kid-------------------------------HPMem 20
*Hamer Nayl's help-----------------------------------------HPMem 20
BIG WAVE Shop
*1000 Zennys-----------------------------------------------HPMem 20
*2000 Zennys-----------------------------------------------HPMem 20
*4000 Zennys-----------------------------------------------HPMem 20
Science Club Room
*inspect cables box----------------------------------------HPMem 10
*Angel Wise's help-----------------------------------------HPMem 20
Roof
*Raida Briz's help-----------------------------------------HPMem 10
Spica Mall
*inspect cat poster----------------------------------------HPMem 10
*BMW-------------------------------------------------------HPMem 10
Mall Event Area
*Kaz Nova's game help--------------------------------------HPMem 10
WBG Main Building Shop
*2000 Zennys-----------------------------------------------HPMem 20
*3000 Zennys-----------------------------------------------HPMem 20
*5000 Zennys-----------------------------------------------HPMem 20
Event Stage
*Sanc Quatr's help-----------------------------------------HPMem 10
Alohaha Castle
*BMW-------------------------------------------------------HPMem 20
*inspect outfit display------------------------------------HPMem 10
Beach
*inspect dragon statue-------------------------------------HPMem 10
Satella Police HQ
*Vidy Otaku's help-----------------------------------------HPMem 10
*Rob Sidkic's help-----------------------------------------HPMem 10
*secret warp in briefing room------------------------------HPMem 20
*inspect blue stairs---------------------------------------HPMem 10
Command Center
*inspect farthest computer---------------------------------HPMem 10
*inspect globe---------------------------------------------HPMem 10
Secret Shelter
*inspect green machines------------------------------------HPMem 10
Crimson Factory
*inspect first machine-------------------------------------HPMem 10
Dealer Base
*inspect King's roulette-----------------------------------HPMem 10
Orbital Base Shop
*4000 Zennys-----------------------------------------------HPMem 20
*6000 Zennys-----------------------------------------------HPMem 20
*8000 Zennys-----------------------------------------------HPMem 20
Orbital Base
*inspect small monitors------------------------------------HPMem 10
Noise Wave 1 Shop
*3000 Zennys-----------------------------------------------HPMem 20
*4500 Zennys-----------------------------------------------HPMem 20
*6000 Zennys-----------------------------------------------HPMem 20
Noise Wave 1
*BMW-------------------------------------------------------HPMem 10
Noise Wave 3
*BMW-------------------------------------------------------HPMem 10
Noise Wave 5
*BMW-------------------------------------------------------HPMem 10
WBG Logo Noise
*BMW-------------------------------------------------------HPMem 10
Port Noise
*BMW-------------------------------------------------------HPMem 20
Rocket CC 2
*BMW-------------------------------------------------------HPMem 10
Event Stage CC 3
*BMW-------------------------------------------------------HPMem 20
Enviroment System 1
*BMW-------------------------------------------------------HPMem 10
Enviroment System 2
*BMW-------------------------------------------------------HPMem 20
Crimson Machine 3
*BMW-------------------------------------------------------HPMem 20
Meteor Server 2
*BMW-------------------------------------------------------HPMem 20
School Gate CC
*BMW-------------------------------------------------------HPMem 10
Main Computer CC
*BMW-------------------------------------------------------HPMem 10
Crimson Tank CC
*BMW-------------------------------------------------------HPMem 10
Gum Machine CC
*BMW-------------------------------------------------------HPMem 20
Dragon Statue CC
*BMW-------------------------------------------------------HPMem 20
Air Duct CC
*BMW-------------------------------------------------------HPMem 10
Food Stand CC
*BMW-------------------------------------------------------HPMem 10
National Astro Wave 1
*BMW-------------------------------------------------------HPMem 10
Outer Astro Wave 1
*BMW-------------------------------------------------------HPMem 20
Outer Astro Wave 2 Shop
*5000 Zennys-----------------------------------------------HPMem 20
*7500 Zennys-----------------------------------------------HPMem 20
*10000 Zennys----------------------------------------------HPMem 20
Planet FM Astro Wave 3
*20 Mega Cards door----------------------------------------HPMem 10
Black Hole Server 1
*BMW-------------------------------------------------------HPMem 10
Black Hole Server 2
*BMW Past all Standard door--------------------------------HPMem 20
_________________________________________________________________
______________________________
[*BMW*] |
Blue Mystery Wave List |
_____________________________;
I'm listing these in the same order as before. Blue Myster Waves (BMW)
are found almost everywhere in the game. They can be found on the Wave
Road usually in plain sight or behind a door. There is also at least one
Blue Mystery Wave inside every Cyber Core (CC) in the game. Cyber Cores
are accessed by tapping on the ACCESS button on the touch screen when you
step on an ACCESS spot on the Wave Road.
Noise Waves are different. You must look for them on the ground and unlike
CC's, must be accessed from the ground. Noise Wave don't let you trans out
so you must find an exit.
Some CC's and Noise Waves don't become avaiable until you get far
enough into the game so always check for new areas.
Here are all the Blue Mystery Waves and their items in the game.
_________________________________________________________________
Echo Ridge
*----------------------------------------------------------Windy Attack 1
Roof
*----------------------------------------------------------Grass Stage
Spica Mall
*----------------------------------------------------------HP Memory 10
*----------------------------------------------------------Drill Arm 2
Mall Event Area
*secret warp-----------------------------------------------Unlocker
**---------------------------------------------------------1000 Zennys
WBG Studios
*----------------------------------------------------------Air Spread 2
WBG Main Building
*----------------------------------------------------------HP+50/ ?
*secret warp-----------------------------------------------1500 Zennys
**---------------------------------------------------------Plus Cannon
Event Stage
*----------------------------------------------------------Unlocker
Beach
*secret warp-----------------------------------------------+X Shot/150
Alohaha Castle
*----------------------------------------------------------HP Memory 20
National WAZA HQ
*----------------------------------------------------------Air Spread 3
Satella Police HQ
*----------------------------------------------------------Sync Hook 2
*secret warp-----------------------------------------------HP Memory 20
Command Center
*----------------------------------------------------------WAZA Key
*----------------------------------------------------------Side Lock/5
Secret Shelter
*----------------------------------------------------------Dealer Key
Orbital Base
*----------------------------------------------------------Beast Slap 3
Noise Wave 1
*----------------------------------------------------------HP Memory 20
Noise Wave 2
*----------------------------------------------------Panel Format Support/5
*---------------------------------------------------------Flash Band Weapon
Noise Wave 3
*----------------------------------------------------------HP+400/490
*----------------------------------------------------------HP Memory 10
Noise Wave 4
*----------------------------------------------------------Silver Meteor
*500 virus battles door------------------------------------Giga Card 002
*----------------------------------------------------------Recover 300
Noise Wave 5
*----------------------------------------------------------Holy Panel
*Link Power 500 door---------------------------------------MegaClass+1/400
*----------------------------------------------------------White Fang
*100 Standard Card door------------------------------------HP+500/610
*----------------------------------------------------------HP Memory 10
Noise Wave 6
*defeat all real world viruses door------------------------Float Shoe/210
**------------------------------------------------------+Paralyze Panel/180
*----------------------------------------------------------Giga Class+1/700
*----------------------------------------------------------Chivalry Weapon
Doghouse Noise
*----------------------------------------------------------Beast Slap 1
Principal Noise
*----------------------------------------------------------HP+200/310
Shop Front Noise
*----------------------------------------------------------Sync Hook 3
*----------------------------------------------------------Search Eye
Lighting Noise
*----------------------------------------------------------Black Ink
Video Game Noise
*----------------------------------------------------------2000 Zennys
Tennis Court Noise
*----------------------------------------------------------Drill Arm 2
Water Control Noise
*----------------------------------------------------------Air Spread 2
*----------------------------------------------------------Deluxe Energy
Tree Noise
*----------------------------------------------------------Heavy Cannon
Control Panel Noise
*----------------------------------------------------------Deluxe Energy
Bud's Bed Noise
*----------------------------------------------------------Undershirt/60
Podium Noise
*--------------------------------------------------Rapid-Fire Claw Weapon
*----------------------------------------------------------HP+100/205
Hoop Noise
*----------------------------------------------------------2300 Zennys
Bathroom Noise
*----------------------------------------------------------Small Energy
WBG Logo Noise
*----------------------------------------------------------HP Memory 10
Ship Noise
*----------------------------------------------------------HP+100/220
Fish Display Noise
*----------------------------------------------------------Plus Cannon
*----------------------------------------------------------1300 Zennys
World Map Noise
*----------------------------------------------------------Search Eye
Cactus Noise
*----------------------------------------------------------HP+200/310
Wooden Box Noise
*--------------------------------------------------------+Wood Panel/200
Coin Noise
*----------------------------------------------------------Smile Coin 2
*----------------------------------------------------------2800 Zennys
Port Noise
*----------------------------------------------------------Beast Slap 3
*----------------------------------------------------------HP Memory 20
Rocket CC 1
*----------------------------------------------------------Invisible
*----------------------------------------------------------800 Zennys
Rocket CC 2
*----------------------------------------------------------Jet Attack 1
*----------------------------------------------------------HP Memory 10
*----------------------------------------------------------Large Energy
Event Stage CC 1
*----------------------------------------------------------+V Shot/90
*----------------------------------------------------------Ice Stage
Event Stage CC 2
*----------------------------------------------------------Air Spread 2
*----------------------------------------------------------1500 Zennys
Event Stage CC 3
*----------------------------------------------------------HP+50/100
*----------------------------------------------------------HP Memory 20
Environment System CC 1
*----------------------------------------------------------HP Memory 10
*----------------------------------------------------------Windy Attack 2
Environment System CC 2
*----------------------------------------------------------HP Memory 20
*----------------------------------------------------------Whistle
Environment System CC 3
*----------------------------------------------------------+Wood Panel/220
*----------------------------------------------------------Quick Ring Weapon
Crimson Machine CC 1
*----------------------------------------------------------Sync Hook 3
Crimson Machine CC 2
*----------------------------------------------------------+Spread Shot/180
*----------------------------------------------------------Titan Glove
Crimson Machine CC 3
*----------------------------------------------------------HP Memory 20
Meteor Server 1
*----------------------------------------------------------MuTech1
Meteor Server 2
*----------------------------------------------------------HP Memmory 20
Meteor Server 3
*-----------------------------------------------------Kaiser Knuckle Weapon
Luna's House CC
*----------------------------------------------------------Unlocker
Memorial Tree CC
*----------------------------------------------------------Gravity Plus
Security System CC
*----------------------------------------------------------Attack + 10
Stunt Car CC
*----------------------------------------------------------1200 Zennys
Prop Cabinet CC
*----------------------------------------------------------Star Hoop Weapon
Stone wall CC
*----------------------------------------------------------1500 Zennys
Island Display CC
*----------------------------------------------------------Search Eye
*----------------------------------------------------------First Barrier/60
Info Board CC
*----------------------------------------------------------Recover 80
Main Computer CC
*----------------------------------------------------------1500 Zennys
*----------------------------------------------------------HP Memory 10
*----------------------------------------------------------Air Spread 3
King Wall CC
*Reflect/200
Crimson Tank CC
*----------------------------------------------------------HP Memory 10
*----------------------------------------------------------+Ice Panel/210
Meteor G Control CC
*----------------------------------------------------------Drill Arm 3
*----------------------------------------------------------HP+300/390
Info Kiosk CC
*----------------------------------------------------------500 Zennys
Echo Ridge Wicket CC
*----------------------------------------------------------HP+500/100
Trophy CC
*----------------------------------------------------------1700 Zennys
Moth Display CC
*----------------------------------------------------------Gravity Plus
Human Model CC
*----------------------------------------------------------Search Eye
*----------------------------------------------------------1800 Zennys
Sprinkler CC
*----------------------------------------------------------Long Sword
Spica Wicket CC
*does not exist
Trash Can CC
*----------------------------------------------------------Sync Hook 1
Spimo the Cat CC
*----------------------------------------------------------Divide Line
*----------------------------------------------------------Unlocker
WBG Wicket CC
*----------------------------------------------------------Unlocker
Water Control CC
*does no exist
Studio Set CC
*----------------------------------------------------------Search Eye
Card Vendor CC
*----------------------------------------------------------Invisible
Gum Machine CC
*----------------------------------------------------------HP Memory 20
Alohaha Dog CC
*----------------------------------------------------------HP+300/390
Dragon Statue CC
*----------------------------------------------------------Heavy Cannon
*----------------------------------------------------------HP Memory 20
Mini Antenna CC
*-------------------------------------------------------Card Finder Weapon
Desk CC
*----------------------------------------------------------1500 Zennys
AC System CC
*----------------------------------------------------------HP+100/205
Air Duct CC
*----------------------------------------------------------Undershirt/130
*----------------------------------------------------------HP Memory 10
Analysis Unit CC
*----------------------------------------------------------Drill Arm 3
Giant Monitor CC
*----------------------------------------------------------Anti-Damage/350
School Gate CC
*----------------------------------------------------------HP Memory 10
*----------------------------------------------------------Large Energy
Dentist CC
*----------------------------------------------------------Sync Hook 2
*----------------------------------------------------------1300 Zennys
Food Stand CC
*----------------------------------------------------------HP Memory 10
*----------------------------------------------------------Invisible
Principal CC
*does not exist
Shooting Game CC
*----------------------------------------------------------+X Shot/140
*----------------------------------------------------------2100 Zennys
Regulator CC
*----------------------------------------------------------Deluxe Energy
*----------------------------------------------------------Recover 50
Admin Monitor CC
*----------------------------------------------------------HP+200/290
*----------------------------------------------------------Search Eye
National Astro Wave 1
*----------------------------------------------------------HP Memory 10
*----------------------------------------------------------+Ice Panel/220
National Astro Wave 2
*----------------------------------------------------------Plus Cannon
*----------------------------------------------------------Diagonal Lock/5
Outer Astro Wave 1
*----------------------------------------------------------Windy Attack 3
*----------------------------------------------------------HP Memory 20
Outer Astro Wave 2
*----------------------------------------------------------Aura
*----------------------------------------------------------HP+400/450
Planet FM Astro Wave 1
*----------------------------------------------------------Windy Attack 3
Planet FM Astro Wave 2
*----------------------------------------------------------HP+500/520
*3 star chance door----------------------------------------Silver Meteor
Planet FM Astro Wave 3
*20 Mega Cards door----------------------------------------HP Memory 10
*----------------------------------------------------------3000 Zennys
*----------------------------------------------------------Humor Buster 2/5
Black Hole Server 1
*----------------------------------------------------------HP Memory 10
*all Giga Cards door--------------------------------------Giga Class +1/700
*Link Power 900 door---------------------------------------HP+500/540
Black Hole Server 2
*----------------------------------------------------------+Spread Shot/160
*Past all Standard door------------------------------------HP Memory 20
*Defeat R Bosses under 12 seconds------------------------Cosmic Rave Weapon
*Defeat Sirius door---------------------------------------Impact Roar Weapon
*Defeat Crimson Dragon SP---------------------------------Giga Class +1/650
----------------------------------Wallpaper
_________________________________________________________________
________________________________
[*BMW*] |
Purple Mystery Wave List |
_______________________________;
There are also a few Purple Mystery Waves (PMW) out there in the game.
As the name implies, they are purple colored and are locked.
To unlock them you need the item "Unlocker". Just press A on it and it
should auto-unlock the mystery wave.
I have found and listed all of the PMWs in the game. Also in map order.
_________________________________________________________________
Echo Ridge
*----------------------------------------------------------First Aura/600
Spica Mall
*----------------------------------------------------------Double Eater
Candy Shop
*----------------------------------------------------Double Stone Support/5
Alohaha Castle
*----------------------------------------------------------Aqua Fang Weapon
Noise Wave 1
*----------------------------------------------------------Air Shoes/450
Meteor Server 2
*----------------------------------------------------------Holy Panel
Stunt Car CC
*------------------------------------------------------Area Eater Support/5
National Astro Wave 2
*----------------------------------------------------------HP+200/290
_________________________________________________________________
__________________________
[*OMP*] |
Omega Pieces Items |
_________________________;
A new feature in the game is the item "Omega Piece". These rare items
can only be obtained by defeating an Omega Boss. Omega Bosses are randomly
found as warning battles and each boss only drops one piece. The bosses are
incredibly strong and rare so you better hope to win. An Omega Boss is coming
when you hear the area music on the Wave Road change to a more dark theme;
plus it plays through virus battles. It's completely random but I've heard
good things about the Candy Shop. (plus it's the debug room)
There are doors that require a certain number of Omega Pieces to open.
That and the item will be listed.
Echo Ridge
*1 Omega Piece----------------------------------------------First Aura/600
Secret Shelter
*3 Omega Pieces---------------------------------------------AutoLock/950
Black Hole Server 2
*-----------------------------------------------------------Quick Gauge/500
_________________________________________________________________
___________________________________
[*MIS*] |
Frequently Missed Locations |
__________________________________;
Some of these locations are more difficult to find than others. I know from
my own experience that the following are a little harder to find.
*Mall Event Area Secret Warp
I never knew about it, but it would have been great at that point
in the game. This goes for all secret warps. Become Mega Man and go to
the center of the map where you met Acid and Ace in the story. Walk
towards the small blockade near the stairs. At the corner you should warp
to the small area above the lights.
There is your Unlocker and 1000 Zennys.
*WBG Main Building Secret Warp
Same idea as the location before. Enter the video editing room as
Mega Man and search the corners. The warp should take you to the small
isolated area where you can pick up your 1500 Zennys and Plus Cannon.
*Satella Police HQ Secret Warp
Being Mega Man, go to the small briefing room at the far left of the
map where the table is. On the bottom corner of the sqaure the warp
should take you to a warp above it. Follow the other warp and the long
path after it and collect your HP Memory!
*Alohaha Beach Secret Warp
This one is a little easier to find. Become Mega Man and go to the far
end of the Beach. Reach the top-most corner of the map and the warp should
take you to a small area with a Blue Mystery Wave.
Take your +X Shot ability!
Selasa, 04 Agustus 2009
MMSF 3 Black ace/Red joker Card Faq
Mega Man Star Force 3: Black Ace: Card FAQ ===============================================================================
MegaMan Star Force 3: Black Ace/Red Joker Card Faq by Amilgahoul
===============================================================================
===============================================================================
Table of Contents
===============================================================================
1. Library
I. Standard
II. Mega
III. Red Joker Giga
IV. Black Ace Giga
2. Illegal
I. Standard
II. Mega
III. Giga
3. Galaxy Advances
4. Credits
5. Version History
6. Legal Information
===============================================================================
===============================================================================
Standard
===============================================================================
Note:Door in Noise Wave 6 requires 150 TOTAL cards.
CardFinder location: BMW in Mini Antenna CC
#1 Cannon-start game with it
Fires a single shot forward
#2 PlusCannon-WAZAFldr
Fires a single shot forward
#3 HevyCannon-BMW in Dragon Statue CC
Fires a single shot forward and pulls enemy back one panel
#4 PlasmaGun-start game with it
Fires a paralyzing level 3 shot forward
#5 AirSpread1-start game with it
Fires an aura removing shot that hits three times in a 3x3 area
#6 AirSpread2-BMW at WBG Studios
Fires an aura removing shot that hits three times in a 3x3 area
#7 Airspread3-KlvnFldr
Fires an aura removing shot that hits three times in a 3x3 area
#8 MadVulcan1-buy at Spica Mall
Fires 5 shots down a single row, Hits the Panel behind the object it hits
initially
#9 MadVulcan2-Virus in Spica Mall
Fires 8 shots down a single row, Hits the Panel behind the object it hits
initially
#10 MadVulcan3-virus at Secret Shelter
Fires 12 shots down a single row, Hits the Panel behind the object it hits
initially
#11 BlackInk-Buy from Noise Frag trader in Noise Wave1
Shoots foward and blinds target
#12 MiniGrnade-start game with it
Thrown torward and hits 6 times. Removes SA, Revert panels hit to normal
(Unless Broken,Cracked,Missing(When there's no panel) or(Not sure) Holy).
#13 Sword-start game with it
Slashes opponent right infront of you
#14 WideSword-start game with it
Slash that hits 3x1 ahead
#15 LongSword-start game with it
Slash that hits two spaces ahead
#16 Bushido1-Virus in Enviro Sys CC1
Slashes forward. Have two in battle hand, it is widesword. Have three.
it is Lifesword that blows Auras and pierces invisible. Gets stronger by
50 with each in hand
#17 Bushido2-Virus in Noise Wave2
Slashes forward. Have two in battle hand, it is widesword. Have three.
it is Lifesword that blows Auras and pierces invisible. Gets stronger by
50 with each in hand
#18 Bushido3-Virus in Noise Wave4/5
Slashes forward. Have two in battle hand, it is widesword. Have three.
it is Lifesword that blows Auras and pierces invisible. Gets stronger by
50 with each in hand
#19 GreatAxe-buy at Natl Astro Wave2
2x3 flinching/breaking slash.
#20 FlameAxe-buy at OuterAstro Wave2
2x3 flinching slash
#21 WindyAtk1-WAZAFldr
Blows away aura, opponent, and does damage if infront of you 1x3.
Can pull opponent in sometimes
#22 WindyAtk2-buy at Secret Shelter
Blows away aura, opponent, and does damage if infront of you 1x3.
Can pull opponent in sometimes
#23 WindyAtk3-BMW in OuterAstro Wave1
Blows away aura, opponent, and does damage if infront of you 1x3.
Can pull opponent in sometimes
#24 SyncHook1-buy at Spica Mall
Hits and removes Shoes. Also if you hit an opject, your opponent still
gets hurt and shoes removed
#25 SyncHook2-BMW in Spica Mall (most likely the Trash Can CC)
Hits and removes Shoes. Also if you hit an opject, your opponent still
gets hurt and shoes removed
#26 SyncHook3-BMW in Spica Mall (most likely the Candy Shop CC)
Hits and removes Shoes. Also if you hit an opject, your opponent still
gets hurt and shoes removed
#27 DrillArm1-buy at Big Wave
Drill that hits multiple times that break
#28 DrillArm2-KlvnFldr
Drill that hits multiple times that break
#29 DrillArm3-BMW in Meteor G Ctrl CC
Drill that hits multiple times that break
#30 TyphnDance-buy at Big Wave
Spinning attack that hits 2 times
#31 TrnadoDnce-buy at Orbital Base
Spinning attack that hits 3 times
#32 WhtMeteor-buy at Secret Shelter
Meteor that only hits normal/cracked panels 9 times
#33 SilvMeteor-BWM in Noise Wave4
Meteor that only hits normal/cracked panels 9 times
#34 GrandWave1-buy at Spica Mall
Launches a homing wave that hits once
#35 GrandWave2-Virus in NATL Astro Wave1
Launches a homing wave that hits once
#36 GrandWave3-Virus in Meteor Server1
Launches a homing wave that hits once
#37 JetAttack1-Virus at WBG Studios
Become invincible and charge forward to blow away aura and break,
Doesn't blow away Auras if on Holy panel
#38 JetAttack2-Virus in NATL Astro Wave1
Become invincible and charge forward to blow away aura and break,
Doesn't blow away Auras if on Holy panel
#39 JetAttack3-Virus in Noise Wave2
Become invincible and charge forward to blow away aura and break,
Doesn't blow away Auras if on Holy panel
#40 Buki1-Virus in Noise Wave2
Smashing attack that breaks and panics if opponent underneath smash,
cracks panels on back two rows, and hurts if not under hammer if on
cracked area, Also hits adjacent panels,but it can be blocked if you
don't hit with the Hammer
#41 Buki2-Virus in OuterAstro Wave1
Smashing attack that breaks and panics if opponent underneath smash,
cracks panels on back two rows, and hurts if not under hammer if on
cracked area, Also hits adjacent panels,but it can be blocked if you
don't hit with the Hammer
#42 Buki3-Virus in Black Hole Srvr2
Smashing attack that breaks and panics if opponent underneath smash,
cracks panels on back two rows, and hurts if not under hammer if on
cracked area, Also hits adjacent panels,but it can be blocked if you
don't hit with the Hammer
#43 SmileCoin1-Virus at Command Center
Hits 3 times. Has a side effect that deals with opponent's HP,
but I'm not sure the exact details
#44 SmileCoin2-BMW in Coin Noise (Dealers base at Secret Shelter)
Hits 3 times. Has a side effect that deals with opponent's HP,
but I'm not sure the exact details
#45 SmileCoin3-virus in PlanetFM Astro Wave 1
Hits 3 times. Has a side effect that deals with opponent's HP,
but I'm not sure the exact details
#46 BigDrop1-buy at Big Wave
Same as buki without the panic effect, Can be used from distance,
and inflicts Gravity if enemy is below the rock for a certain hit
(IIRC Ignores Gravity Body/Status Guard)
#47 BigDrop2-Virus in Meteor Sever2
Same as buki without the panic effect, Can be used from distance,
and inflicts Gravity if enemy is below the rock for a certain hit
(IIRC Ignores Gravity Body/Status Guard)
#48 BigDrop3-Virus in Noise Wave6
Same as buki without the panic effect, Can be used from distance,
and inflicts Gravity if enemy is below the rock for a certain hit
(IIRC Ignores Gravity Body/Status Guard)
#49 BuzzSaw1-Virus at WBG Studios
Shoots a blade that can move left or right depending on your
opponent's location.
#50 BuzzSaw2-Virus in Natl Astro Wave2
Shoots a blade that can move left or right depending on your
opponent's location.
#51 BuzzSaw3-virus in meteor server1
Shoots a blade that can move left or right depending on your
opponent's location.
#52 SkullArrw1-virus in noise wave 2/3
Fires three arrows to back rows and creates gravity wells that inflict
gravity down
#53 SkullArrw2-Virus in Noise Wave5
Fires three arrows to back rows and creates gravity wells that inflict
gravity down
#54 SkullArrw3-Virus in Black Hole Srvr1
Fires three arrows to back rows and creates gravity wells that inflict
gravity down
#55 MuTech1-BMW in Meteor Server1/Virus in Meteor Sever2
shot that inflicts gravity, breaks, and hits multiple times, Also hits invis,
When used,it also fix all broken panels on the field, and for each panel fixed,
increases damage by 10* panel fixed
#56 MuTech2-Virus in Noise Wave 4/5
shot that inflicts gravity, breaks, and hits multiple times, Also hits invis,
When used,it also fix all broken panels on the field, and for each panel fixed,
increases damage by 10* panel fixed
#57 MuTech3-Virus in PlanetFM Astro Wave3
shot that inflicts gravity, breaks, and hits multiple times, Also hits invis,
When used,it also fix all broken panels on the field, and for each panel fixed,
increases damage by 10* panel fixed
#58 TimeBomb1-buy at Natl Astro Wave2/Virus in Noise Wave1
3 second countdown bomb that when explodes, it hits entire field doing damage
to objects and opponent
#59 TimeBomb2-virus in Meteor Server2
3 second countdown bomb that when explodes, it hits entire field doing damage
to objects and opponent
#60 TimeBomb3-Virus in PlanetFM Astro Wave2
3 second countdown bomb that when explodes, it hits entire field doing damage
to objects and opponent
#61 HeatUppr1-Virus at Event Stage
Uppercut that hits opponent and removes SA.
#62 HeatUppr2-Virus in NATL Astro Wave 1
Uppercut that hits opponent and removes SA.
#63 HeatUppr3-virus in Meteor Server1
Uppercut that hits opponent and removes SA.
#64 MechFlame1-virus in noise wave 3
Fire that is shot forward 3 spaces and breaks panels it touches
#65 MechFlame2-Virus in Noise Wave6
Fire that is shot forward 3 spaces and breaks panels it touches
#66 MechFlame3-Virus in Black Hole Srvr1
Fire that is shot forward 3 spaces and breaks panels it touches
#67 MadFire1-Virus at Alohaha
Fire that is shot forward. If you previously blocked an attack before it's use,
it fires down all rows once
#68 MadFire2-Virus in Hoop Noise
Fire that is shot forward. If you previously blocked an attack before it's use,
it fires down all rows once
#69 MadFire3-Virus in Outer Astro Wave2
Fire that is shot forward. If you previously blocked an attack before it's use,
it fires down all rows once
#70 WideWave1-buy at Spica Mall
Fires a wave that is three spaces wide
#71 WideWave2-Virus in Noise Wave2
Fires a wave that is three spaces wide
#72 WideWave3-Virus in Black Hole Srvr1
Fires a wave that is three spaces wide
#73 BubblHook1-Virus in Natl WAZA HQ
Does a 3 row punch that bubbles,Sends bubbles(That bubble of course) in the
next row as well.
#74 BubblHook2-Virus in Alohaha Dog CC
Does a 3 row punch that bubbles,Sends bubbles(That bubble of course) in the
next row as well.
#75 BubblHook3-Virus in PlanetFM Astro Wave1
Does a 3 row punch that bubbles,Sends bubbles(That bubble of course) in the
next row as well.
#76 SharkAtk1-Virus at Beach
Sends three sharks down one row
#77 SharkAtk2-Virus in Noise Wave 1/3
Sends three sharks down one row
#78 SharkAtk3-Virus in Noise Wave6
Sends three sharks down one row
#79 IceSpin1-Virus in Event Stage CC1
Sends a penguin top down the field that bounces like the Air Hoc card from
battle network. This breaks
#80 IceSpin2-Virus in Spica Mall
Sends a penguin top down the field that bounces like the Air Hoc card from
battle network. This breaks
#81 IceSpin3-Virus in Black Hole Srvr1
Sends a penguin top down the field that bounces like the Air Hoc card from
battle network. This breaks
#82 StlthLzr1-virus in NATL WAZA HQ
Stealth Jet appears and fires 3 invisible piercing lasers
#83 StlthLzr2-Virus in Crimson Mchn CC3
Stealth Jet appears and fires 3 invisible piercing lasers
#84 StlthLzr3-Virus in Outer Astro Wave2
Stealth Jet appears and fires 3 invisible piercing lasers
#85 MummyHand1-Crimson Mchn CC1
Summons a hand under your opponent and inflicts paralyze level 3, Summons
hands on 4X5 panels next to you
#86 MummyHand2-Virus in Outer Astro Wave2
Summons a hand under your opponent and inflicts paralyze level 3, Summons
hands on 4X5 panels next to you
#87 MummyHand3-Virus inPlantFM Astro Wave2
Summons a hand under your opponent and inflicts paralyze level 3, Summons
hands on 4X5 panels next to you
#88 ThndrHead1-buy at Big Wave/virus in Meteor Server1
Summons a dragon that sends down a thunderbolt that cracks panels on a
3x3 space.
#89 ThndrHead2-virus in PlanetFM Astro Wave 1
Summons a dragon that sends down a thunderbolt that cracks panels on a
3x3 space.
#90 ThndrHead3-Virus in Black Hole Srvr1
Summons a dragon that sends down a thunderbolt that cracks panels on a
3x3 space.
#91 FlashStrk1-Virus in Rocket CC1
Blilnding Spear that hits five times, Hits front panel and the row behind it
#92 FlashStrk2-Virus in Mini Antenna CC
Blilnding Spear that hits five times, Hits front panel and the row behind it
#93 FlashStrk3-Virus in PlanetFM Astro Wave3
Blilnding Spear that hits five times, Hits front panel and the row behind it
#94 ArachAtk1-Crimson Mchn CC1
Sends three spiders down row. Causes panic
#95 ArachAtk2-Virus in PlanetFM Astro Wave2
Sends three spiders down row. Causes panic
#96 ArachAtk3-Virus in Black Hole Srvr1
Sends three spiders down row. Causes panic
#97 Shuriken1-Virus in Tree Noise
Sends a shuriken around edge of field
#98 Shuriken2-Virus in Wodden Box Noise (secret shelter)
Sends a shuriken around edge of field
#99 Shuriken3-Virus in Black Hole Srvr2
Sends a shuriken around edge of field
#100 PollenShot1-Virus in Noise Wave1
Shoots a panicing shot that either goes straight or fires homingly if they
are on a grass panel
#101 PollenShot2-Virus in Meteor Server2
Shoots a panicing shot that either goes straight or fires homingly if they
are on a grass panel
#102 PollenShot3-Virus in Black Hole Srvr1
Shoots a panicing shot that either goes straight or fires homingly if they
are on a grass panel
#103 AcornBomb1-Virus in Wooden Box Noise (secret shelter)
Sends a rolling nut *lol :D* down row and if it explodes, it turns panels
into grass
#104 AcornBomb2-Virus in Noise Wave4
Sends a rolling nut *lol :D* down row and if it explodes, it turns panels
into grass
#105 AcornBomb3-Virus in Black Hole Srvr1
Sends a rolling nut *lol :D* down row and if it explodes, it turns panels
into grass
#106 BeastSlap1-start game with it
Warrock is summoned and does a 2x3 slash in front.
#107 BeastSlap2-buy at Natl Astro Wave2
Warrock is summoned and does a 2x3 slash in front.
#108 BeastSlap3-BMW in Orbital Base
Warrock is summoned and does a 2x3 slash in front.
#109 NoiseWzrd1-Virus in World Map Noise (SatellaPolice HQ)
Noise Wizard is summoned and slashes behind your opponent.
#110 NoiseWzrd2-Virus in NoiseWave2
Noise Wizard is summoned and slashes behind your opponent.
#111 NoiseWzrd3-Virus in Noise Wave6
Noise Wizard is summoned and slashes behind your opponent.
#112 MalWizard1-Virus in Dentist CC
Mal Wizard is summoned and whips down rown. If it hits, it paralyze level 3
and pierce invisible
#113 MalWizard2-Virus in Analysis Unit CC
Mal Wizard is summoned and whips down rown. If it hits, it paralyze level 3
and pierce invisible
#114 MalWizard3-Fight Virus in Alohaha after defeating all the real world
viruses, or Virus in Command Center CC
Mal Wizard is summoned and whips down rown. If it hits, it paralyze level 3
and pierce invisible
#115 BlackHole1-virus in Meteor Server1
Deletes anything under a certain amount of HP
#116 BlackHole2-Virus in Outer Astro Wave1
Deletes anything under a certain amount of HP
#117 BlackHole3-Virus in PlanetFM Astro Wave1
Deletes anything under a certain amount of HP
#118 DblStone-buy at candy shop
Summons two stones in a random place Commands change where the stones appear,
the commands can be Down,Right of Left
#119 Bombalizer-buy at Big Wave
explodes every object and whatever is near it gets hurt
#120 DivideLine-start game with it
Removes 3 panels ahead of you
#121 DblEater-PMW at Spica Mall
Completly pulls in 2 rows towards you pulling opponent closer
#122 PanlFormat-get through an email
Reverts panels to normal Panels
#123 PanicCloud-buy at Natl Astro Wave2
Confuses enemies on normal panels for 8 sec
#124 Recover10-start game with it
Recovers your HP lost
#125 Recover30-start game with it
Recovers your HP lost
#126 Recover50-buy at Big Wave
Recovers your HP lost
#127 Recover80-WAZAFldr
Recovers your HP lost
#128 Recover120-buy at candy shop
Recovers your HP lost
#129 Recover150-buy at Secret Shelter
Recovers your HP lost
#130 Recover200-buy at Orbital Base
Recovers your HP lost
#131 Recover300-BMW in Noise Wave4
Recovers your HP lost
#132 Barrier-start game with it
Gives you barrier that withstands one hit
#133 SprBarrier-buy at candy shop
Gives you barrier that withstands 5 hits
#134 Aura-BMW in OuterAstro Wave2
Gives you aura that repels everything under 100 damage. Blown away by wind
element cards
#135 Invisible-KlvnFldr
Gives you aura that repels everything under 100 damage. Blown away by wind
element cards
#136 Whistle-Check the beach umbrella or beach chair
Pulls or pushes opponent and removes aura Also Breaks
#137 MegaCrushr-buy at OuterAstro Wave2
makes Opp. Mega cards unusable
#138 SpiritFury-buy from Noise frag merchant in NoiseWave1 for 15 NF
If an elemental card is used, this pops and does damage and paralyzes if
electric or bubbles if water
#139 AntiSword-buy at candy shop
If a sword is used by opponent, this pops and does two slashes on them.
Works against time freezers as well
#140 PoisnApple-buy at Orbital Base
If opponent tries to recover, this pops and does damage of that recovery
#141 DoublCross-buy at OuterAstro Wave2
If opponent tries to use a Mega card, this pops and you get to use it
#142 GigaMine-buy at OuterAstro Wave2
If opponent tries to use a Giga card, this pops and explodes and this
pierces invisible
#143 GrassStage-BMW on the roof
Turns back 3x3 into grass
#144 IceStage-WAZAFldr
Turns back 3x3 into ice
#145 PrlyzeStg-buy at Secret Shelter
Turns back 3x3 into para
#146 HolyPanel-PMW in Meteor Server2
Turns your panel your on into a holy panel.
#147 AtkPanel-trade for a WideWave1 at WBG Studios/buy at Big Wave
Turns your back three rows into plus 10 attack panels and you get to use
these with any cards
#148 GravtyPlus-start game with it
Adds gravity down to any card matched with this
#149 ParlyzPlus-buy at Natl Astro Wave2
Adds paralyze level 2 to any card matched with this
#150 Attack+10-start game with it
Adds 10 damage points to any card matched with this
===============================================================================
Mega
===============================================================================
Note: vs V3 busting rank of 1-6=V1, 7-10=V2 and S=V3
#1 SpadMgnes-V2/V3
Does two slashes that cause gravity down
#2 SpadMgnesV2-Before you enter the school on the waveworld
Does two slashes that cause gravity down
#3 SpadMgnesV3-Echo Ridge Wave Road, School Science Club Room,
Astro Wave 1, Alohaha
Does two slashes that cause gravity down
#4 DiamndIce-V2/V3
Blows a wind that hits triice and turns panels in hitting area into ice
#5 DiamndIceV2-Outside of studio;corner above rocks.
Blows a wind that hits triice and turns panels in hitting area into ice
#6 DiamndIceV3-Event Stage Wave Road, Astro Wave 1 & 2
Blows a wind that hits triice and turns panels in hitting area into ice
#7 ClubStrng-V2/V3
Summons three tornados that remove auras and hit multiple times
#8 ClubStrngV2-Alohaha Castle; Corner between the displays
Summons three tornados that remove auras and hit multiple times
#9 ClubStrngV3-Alohaha, Alohaha Castle, National Astro Wave 1 & 2
Summons three tornados that remove auras and hit multiple times
#10 QueenVrgo-V2/V3
A waterdragon goes down rows hitting a possible 5 times, one part lowered per
traveled panel. If Jack Corvus is in your hand this gets another hit.
Breaking card
#11 QueenVrgoV2-Command Center; First corner
A waterdragon goes down rows hitting a possible 5 times, one part lowered per
traveled panel. If Jack Corvus is in your hand this gets another hit.
Breaking card
#12 QueenVrgoV3-Noise Wave just before the Secret Shelter.
WAZA HQ Wave Road. Orbital Base Wave Road
A waterdragon goes down rows hitting a possible 5 times, one part lowered per
traveled panel. If Jack Corvus is in your hand this gets another hit.
Breaking card
#13 JackCorvs-V2/V3
sends fire that goes down all the way except the last row down all columns.
Gets another wave if Queen Virgo is in your hand. Causes gravity down
#14 JackCorvsV2-Roof;Corner next to Science Club warp thing
sends fire that goes down all the way except the last row down all columns.
Gets another wave if Queen Virgo is in your hand. Causes gravity down
#15 JackCorvsV3-Dealer Base Wave Road (on the inside), Noise Wave 2 and 3
sends fire that goes down all the way except the last row down all columns.
Gets another wave if Queen Virgo is in your hand. Causes gravity down
#16 DreadJokr-V2/V3
Summons giganto buildings that hit you and stay on field. If opponent is
under Grave Jokers punch, it's double damage
#17 DreadJokrV2-Crimson Factory; Corner before Wave Station
Summons giganto buildings that hit you and stay on field. If opponent is
under Grave Jokers punch, it's double damage
#18 DreadJokrV3-FM Astro Wave 2. Outer Astro Wave 1 and 2,
Noise Wave 4, 5, and 6
Summons giganto buildings that hit you and stay on field. If opponent is
under Grave Jokers punch, it's double damage
#19 AcidAce-V3
Summons Acid Ace and he does a slash that breaks. Auto lock one to opponent.
If you press A at the right time, he will do another slash. Also cracks panel
#20 AcidAceV2-V3
Summons Acid Ace and he does a slash that breaks. Auto lock one to opponent.
If you press A at the right time, he will do another slash. Also cracks panel
#21 AcidAceV3-Outer Astro Wave 1 and 2. FM-ian Astro Wave 1 & 2
Summons Acid Ace and he does a slash that breaks. Auto lock one to opponent.
If you press A at the right time, he will do another slash. Also cracks panel
#22 TaursFire-V2/V3
Same as previous games where he fires flames that expand to back rows
on all panels
#23 TaursFireV2-Talk to Bud, outside of WAXA Headquarters
Same as previous games where he fires flames that expand to back rows
on all panels
#24 TaursFireV3-WBG Studios Wave Road (Outside the Studio),
Entire SpicaMall, EchoRidge, National Astro Waves 1 & 2
Same as previous games where he fires flames that expand to back rows
on all panels
#25 CygnsWing-V2/V3
Goes around edge of area while breaking and blows auras
#26 CygnsWingV2-Talk to Tom Dubius, at the WAXA Headquarters
Goes around edge of area while breaking and blows auras
#27 CygnsWingV3-Entire Spica Mall, National Astro Wave 1
Goes around edge of area while breaking and blows auras
#28 WolfWoods-V2/V3
Does two slashes
#29 WolfWoodsV2-Talk to gardener guy, on the roof of the school
Does two slashes
#30 WolfWoodsV3-Orbital Base Wave Road, Asto Wave 1,
Dealer Hideout Wave Road, School First Floor
Does two slashes
#31 DrkPhntm-V2/V3
Sends dark claw that pierces invisible and does not invisible flinch
#32 DrkPhntmV2-Natl Astro Wave 2; In a corner
Sends dark claw that pierces invisible and does not invisible flinch
#33 DrkPhntmV3-WAZA Computer Room Wave Road. Orbital Base Wave Road.
Noise Wave 2, Waxa Entrance, National Astro Wave 2. Noise Wave 3
Sends dark claw that pierces invisible and does not invisible flinch
#34 Rogue-V2/V3
Burai goes down and hits 4 times which breaks last hit
#35 RogueV2-Talk to Solo, in front of Alohaha Castle
Burai goes down and hits 4 times which breaks last hit
#36 RogueV3-FM-ian Astro Wave 1, 2 & 3, Black Hole Server 1, Noise Wave 6
Burai goes down and hits 4 times which breaks last hit
#37 MoonDstry-V2/V3
Moon Disaster, moving your left to right, sends down a crescents per row
(three total) Panics I believe. Best if used on your right
#38 MoonDstryV2-Talk to him. Appears in National Astro Wave 2
Moon Disaster, moving your left to right, sends down a crescents per row
(three total) Panics I believe. Best if used on your right
#39 MoonDstryV3-FM Astro Wave 2 and 3, Outer Space Astro Wave, FM Astro Wave 3
Moon Disaster, moving your left to right, sends down a crescents per row
(three total) Panics I believe. Best if used on your right
#40 ApolloFlm-V2/V3
A sun is chunked on furthest 3x3 area
#41 ApolloFlmV2-Noisewave 6; upper left part
A sun is chunked on furthest 3x3 area
#42 ApolloFlmV3-Black Hole Server 1, Black Hole Server 2
A sun is chunked on furthest 3x3 area
#43 Sirius-V2/V3
Sirius lasers entire field breaking (holes) all normal panels.
Hits outer columns once and middle column twice
#44 SiriusV2-Black Hole Area 2; Down the other staits(to the right) in a square
Sirius lasers entire field breaking (holes) all normal panels.
Hits outer columns once and middle column twice
#45 SiriusV3-Black Hole Server 1 & 2
Sirius lasers entire field breaking (holes) all normal panels.
Hits outer columns once and middle column twice
===============================================================================
Red Joker Giga
===============================================================================
#1 DreadLazer-Get through mail
Grave Joker fires a laser that takes up entire field and
hits 14 times and pierces invisible. Also cracks panels it hits
#2 DestrMissl-BMW in Noise Wave4 behind door (need 500 battles)
If your opponent is standing on a normal/cracked panel,
this will fire and hit a total of 12 times. Pierces invisible.
If not, then this won't fire anything
#3 BusterMax-Buy at Big Wave for 50000z
Maxes out your buster stats
#4 OxTackle-Finish Rob Sidkics (SatellaPolice HQ) 2nd help mission
Ox is summoned and does a forward breaking charge down column he summoned on
#5 MirrorsEdg-Buy at Noise Wave1 for 30 noise frags
Summons a 200HP mirror that drains your opponent's HP if directly
in front of it.
===============================================================================
Black Ace Giga
===============================================================================
#1 Wing Blade-Get through mail
Acid Ace is summoned and can do two attacks total with the first doing
one of two things. Press LLR (at name of card when choosen to do a
break/pierce ivnvisible slash that does 160 ( I think). Other first attack
is RRL which shoots lasers (unsure of invisible pierce). After these, he
charge forward to do damage to entire field and blows aura. If he hits
directly on your opponent, it also breaks
#2 Darkness Hole-BMW in Noise Wave4 behind door (need 500 battles)
If a vuirus has 250 or less HP, it is instantly deleted. If it is another
player/boss with under 500 HP, they are instantly deleted
#3 Millikick-Buy at Big Wave for 50000z
a non-timefreezing attack that when used does 24 really fast kicks
#4 Break Count Bomb-Finish Rob Sidkics (SatellaPolice HQ) 2nd help mission
A timer bomb that also breaks when it explodes
#5 Mu Rejection-Buy at Noise Wave1 for 30 noise frags
Gives you a Mu barrier that blocks attacks and regenerates every couple of
steps. If you are hit by a breaking attack, it is destroyed forever
===============================================================================
illegal cards
===============================================================================
===============================================================================
Standard
===============================================================================
Green Ink (90)- Shoots foward opponent and turns panels into grass
Blue Ink (110)- Shoots forward opponent and adds Ice panels,and doesn't bubble
Purple Ink (130)- Shoots forward opponent and turns panels into poison
Heat Grenade (120)- Thrown forward and hits 3x3 area
Wood Grenade (100)- Thrown forward and turns 3x3 area into grass
Ice Grenade (100)- Thrown forward and turns 3x3 area into ice
Large Grenade (60)- Thrown forward and hits 3x3 area 3 times, Revert panels
hit to normal(Unless Broken,Cracked,Missing(When there's no panel)
or(Not sure) Holy).
Elemental Sword Series (150/180/200)- Slashes like widesword. 150 paralyzes,
180 causes no blinking, 200 causes blinking
Break Sabre Series (200/250)- Slashes diagonaly and break
Giant Axe (140)- 2x3 non flinching slash
Muramasa (???)- Slash that varies by damage accumulated. 500 cap
Sword Fighter Series (50/60) Slash that hits multiple times in many ways.
1 hits 3 times. 2 hits 4 times. 3 hits five times. X hits five times and does
60 damage
Knuckle Series (130/150/180) Slow punch that removes bodies. 130 removes
para body and paralyze level 3. 150 removes flash body and inflicts HP bug.
180 freezes and removes freeze body
Destroy Uppercut (140)- Breaking uppercut that also removes all bodies
HrrcnDance (60)-Spinning attack that hits 4 times
PlatMeteor (90)-Meteor that only hits normal/cracked panels 9 times
Extinction Meteor (70)- Breaking meteor that hits 12 times
Elemental Missle (200)- Missle that only hits elemental opponents
scythe Series (20/30/40/60) Scythe that hits middle of field and hits 3 times
only. Blows away auras
PuffBlst Series (80/100/130/170)- Fires 3 puffballs down the field, Adds
Invis and recovers HP sometimes,don't know how to trigger,and only hits the
two last rows,doesn't matter if you eated areas or not
DanceFire Series (140/160/190/230)- Flame that shoots down three spaces
KiloBomb Series (150/200/250/300)- Bomb is thrown forward and won't explode
until fire is used on it. It breaks
Snowball Series (100/120/150/180)- Sends a snowball down one row
Piranha Kiss Series (10/20/30/40)- Piranhas come up and bite opponent multiple
times
Earthunder Series (30/40/50/60)- Summons balls out of every hole and homes in
on them to do paralyze level 2
Squall Series (10/20/30/40)- Aura blowing tornado that hits 6 times
VulcanSeed Series (20/30/40/50)- Shoots seeds down field. 3 on each end panel.
9 if up close to you.
SpinBlade Series (120/150/180/210)- Lapice is summoned and hits back row,
2 next rows, and once the next row
JngleStorm (30)- For every grass panel, it hits and blows away aura
SnoStorm (35)- For every Ice panel, it hits and blows away aura
PoisnStorm (40)- For every poison panel, it hits and blows aura
Mega Boost- Gives you the ability to lock on and pierce invisible while being
invicible for 12 seconds
Quick Gauge- Makes the custom gauge recover faster
Normal Gauge- Makes custom gauge normal
Slow Gauge- Makes custom gauge recover slower.
Warrior Soul- Gives you SA at the cost of an HP bug
Card Revive- use the last wizard summoning card that was used when a hole is
present, even your opponent's. This also works on any giga wizard summoning
cards, suck as Winged Blade and G-meteor laser, even the admins.
(dragon sky, leo kingdom, etc.)
All Poison- Turns every panel into poison panels
Fire+30- Adds 30 damage points to any fire card matched with this
Aqua+30- Adds 30 damage points to any aqua card matched with this
Electric+30- Adds 30 damage points to any electric card matched with this
Wood+30- Adds 30 damage points to any wood card matched with this
===============================================================================
Megas
===============================================================================
All previously stated megas have an X form. Same effects
Libra Scales Series (70/90/120/160)- Hits twice. Once water, once fire
Queen Ophiuca Series (140/180/230/300)- Sends Ophiuca down the field taking up
two spaces of a row and breaks and turns panels into poison
Gemini Spark Series (70/80/100/150)- Gemini Spark does a breaking punch,
then a paralyzing level 2 slash
Cancer Bubble Series (130/170/220/280)- Wave hits 2 rows and bubbles.
Hits closes object or opponent so may not hit your enemy
Crown Thunder Series (150/200/300/400)- Lighting is struck in an x pattern on
farthest 3 rows
Yeti Blizzard Series (120/150/200/250)- Snowballs fall once in every furthest
3x3 space
Plesio Surf Series (150/200/250/320) Does a chomp in back row.
Terracondor Series (40/60/80/100) Sends bird missles threetimes down each
column. Blows away auras
GenAuriga Series (140/180/220/300)- General goes down entire field and hits
for a break
RocketLnch Series (160/210/270/340)- Sends three missles down the field,
one in each row. two doing less damage, one breaks (Spade) and the black
one gravity down is inflicted
IceHammrB Series (200/250/300/370) Dia Iceburn slams hammer on opponent two
spaces ahead of her. Auto lock on. Breaks
StrngSwng Series (50/60/70/90)- Club hits 10 times on three back rows in a
random order on random back panels
===============================================================================
Gigas
===============================================================================
Pegasus Magic GX (450)- Does a 3x3 magical ice attack on back 3 rows. Freezes
Leo Kingdom GX (40)- Does a 3x3 fire blast on back rows a total of 12 times
Dragon Sky GX (50)- A tornado is formed by Dragon Sky and blows away auras
and hits 10 times
Gorgon Eye (550)- Ophiuca shoots a laser down the row that pierces invisible
Gemini Thunder (400)- Gemini Spark shoots a electric beam in a T shape down
field where T is the end of the field. Causes paralyze level 2, even on the
sides now
Avalanche (80)- Yeti Blizzard is summoned and sends an avalance that freezes
and hits 6 times
Plesio Wave (400)- Plesio Surf summons a wave that hits everything on the
field
Flying Impact (500)- Terracondor flys down two columns which breaks
Burai Break (450)- Burai slams his sword down on back 3 rows and breaks if
your in the middle (under the sword). Opponents get hurt if not under sword
by energy wave
Light of Saints (90)- Queen Virgo is summoned and dies a 3xe light pillar
attack that hits multiple times
Pain Hell Flame (100)- Jack Corvus is summoned and he hurls fire down on
field in random spots that crack panels
===============================================================================
GA (Galaxy Advance)
===============================================================================
1# Impact Cannon: 3 Cannons = 240
2# Big Grenade: 3 Mini Grenade = 60 x 3
3# Giant Axe: Sword, Wide Sword, Long Sword = 320
4# Platinum Meteor: Mad Vulcan 1, Attack +10, White Meteor = 90 x 9
5# Hurricane Dance: 2 Sword, Jet Attack 1 = 60 x 4
6# Spade Magnets GA: Flash Strike 1, 2, 3 = 190 x 2, Max: 220 x 1
7# Diamond Ice: Ice Spin 1, 2, 3 = 100 x 3, Max: 130 x 3
8# Club Strong GA: Pollen Shot 1, 2, 3 = 60 x 8, Max: 70 x 8
9# Queen Virgo GA: Wide Wave 1, 2, 3 = 130 x 1-4, Max: 150 x 1-4
10# Jack Corvus GA: KiloBomb 1, 2, 3 = 420, Max: 480
11# Dread Joker GA: Bushido 1, 2, 3 = 390 x 1-2, Max: 450 x 1-2
12# Acid Ace GA: Mad Vulcan 1, 2, 3 = 310 x 1 (+150), Max: 350 x 1 (+150)
13# Taurus Fire: Mad Fire 1, 2, 3 = 300, Max: 380
14# Cygnus Wing GA: Ground Wave 1, 2, 3 = 320, Max: 400
15# Wolf Woods GA: Shuriken 1, 2, 3 = 200 x 2, Max: 240 x 2
16# Dark Phantom GA: Smile Coin 1, 2, 3 = 370, Max: 450
17# Rouge GA: Mu Technology 1, 2, 3 = 100 x 4, Max: 140 x 4
18# Moon Destroyer GA: Buzz Saw 1, 2, 3 = 200 x 1-3, Max: 250 x 1-4
19# Libra Scale GA: Mad Fire 2, Wide Wave 2, Big Drop 2 = 180 x 2, Max 220 x 2
20# Ophiuchus Queen GA: Arachnid Attack 1, 2, 3 = 300, Max: 400
21# Gemini Spark GA: Double Stone, Stun Knuckle, Elec Slash =
170 x 2, Max: 210 x 2
22# Cancer Bubble GA: 2 Wide Wave 1, Bubble Hook 1 = 320, Max 380
23# Crown Thunder GA: 2 Plasma Gun, Drill Arm 1 = 420, Max: 500
24# Yeti Blizzard GA: 2 Snow Ball 3, Double Stone = 270, Max: 350
25# Plesio Surf GA: Shark Attack 1, 2, 3 = 350, Max: 450
26# Terra Condor: 2 Pollen Shot 2, Typhoon Dance = 110 x 9, Max: 150 x 9
27# General Auriga GA: 3 Big Drop 3 = 340, Max: 420
28# Apollo Flame GA: Machine Flame 1, 2, 3 = 360, Max: 420
29# Sirius GA: White Meteor, Silver Meteor, Break Sabre =
280 x 1-2, Max: 340 x 1-2
30# Rocket Launch GA: 3 Drill Arm 1 = 370, Max: 430
31# Ice Hammer B GA: 2 Snow Storm, Buki 3 = 400, Max: 470
32# Strong Swing GA: 2 Acorn Bomb 2, Wood Slash = 100 x 10, Max: 130 x 10
33# Break Time Bomb GA: 3 Time Bomb 3 = 630, Max: 750
34# Darkness Hole GA: 2 Black Hole 1, Black Ink =
Virus: Under 255 (Max: 310), Boss: Under 510 (Max: 620)
35# Destroy Missile GA: 2 Jet Attack 2, Bombalizer = 55 x 12, Max: 70 x 12
36# Ox Tackle GA: 2 Heat Upper 1, Jet Attack 1 = 570, Max: 740
37# Gorgon Eye GA: Grass Stage, 2 Mu Technology 3 = 580, Max: 700
38# Gemini Thunder GA: 3 Mummy Hand 3 = 430, Max: 500
39# Avalanche GA: 2 Snow Ball 3, Wide Wave 3 = 90 x 5, Max: 130 x 5
40# Torrent Wave GA: 3 Piranha Kiss 2 = 430, Max: 550
41# Flying Impact GA: 2 Jet Attack 3, Jungle Storm = 530, Max: 650
42# Rouge Break GA: 3 Death Scythe 2 = 480, Max: 600
43# Holy Light GA: 2 Puff Blast 3, Tornado Dance = 100 x 5, Max: 140 x 5
44# Wicked Flame GA: 3 Dance Flame 3 = 120 x 12, Max: 150 x 12
MegaMan Star Force 3: Black Ace/Red Joker Card Faq by Amilgahoul
===============================================================================
===============================================================================
Table of Contents
===============================================================================
1. Library
I. Standard
II. Mega
III. Red Joker Giga
IV. Black Ace Giga
2. Illegal
I. Standard
II. Mega
III. Giga
3. Galaxy Advances
4. Credits
5. Version History
6. Legal Information
===============================================================================
===============================================================================
Standard
===============================================================================
Note:Door in Noise Wave 6 requires 150 TOTAL cards.
CardFinder location: BMW in Mini Antenna CC
#1 Cannon-start game with it
Fires a single shot forward
#2 PlusCannon-WAZAFldr
Fires a single shot forward
#3 HevyCannon-BMW in Dragon Statue CC
Fires a single shot forward and pulls enemy back one panel
#4 PlasmaGun-start game with it
Fires a paralyzing level 3 shot forward
#5 AirSpread1-start game with it
Fires an aura removing shot that hits three times in a 3x3 area
#6 AirSpread2-BMW at WBG Studios
Fires an aura removing shot that hits three times in a 3x3 area
#7 Airspread3-KlvnFldr
Fires an aura removing shot that hits three times in a 3x3 area
#8 MadVulcan1-buy at Spica Mall
Fires 5 shots down a single row, Hits the Panel behind the object it hits
initially
#9 MadVulcan2-Virus in Spica Mall
Fires 8 shots down a single row, Hits the Panel behind the object it hits
initially
#10 MadVulcan3-virus at Secret Shelter
Fires 12 shots down a single row, Hits the Panel behind the object it hits
initially
#11 BlackInk-Buy from Noise Frag trader in Noise Wave1
Shoots foward and blinds target
#12 MiniGrnade-start game with it
Thrown torward and hits 6 times. Removes SA, Revert panels hit to normal
(Unless Broken,Cracked,Missing(When there's no panel) or(Not sure) Holy).
#13 Sword-start game with it
Slashes opponent right infront of you
#14 WideSword-start game with it
Slash that hits 3x1 ahead
#15 LongSword-start game with it
Slash that hits two spaces ahead
#16 Bushido1-Virus in Enviro Sys CC1
Slashes forward. Have two in battle hand, it is widesword. Have three.
it is Lifesword that blows Auras and pierces invisible. Gets stronger by
50 with each in hand
#17 Bushido2-Virus in Noise Wave2
Slashes forward. Have two in battle hand, it is widesword. Have three.
it is Lifesword that blows Auras and pierces invisible. Gets stronger by
50 with each in hand
#18 Bushido3-Virus in Noise Wave4/5
Slashes forward. Have two in battle hand, it is widesword. Have three.
it is Lifesword that blows Auras and pierces invisible. Gets stronger by
50 with each in hand
#19 GreatAxe-buy at Natl Astro Wave2
2x3 flinching/breaking slash.
#20 FlameAxe-buy at OuterAstro Wave2
2x3 flinching slash
#21 WindyAtk1-WAZAFldr
Blows away aura, opponent, and does damage if infront of you 1x3.
Can pull opponent in sometimes
#22 WindyAtk2-buy at Secret Shelter
Blows away aura, opponent, and does damage if infront of you 1x3.
Can pull opponent in sometimes
#23 WindyAtk3-BMW in OuterAstro Wave1
Blows away aura, opponent, and does damage if infront of you 1x3.
Can pull opponent in sometimes
#24 SyncHook1-buy at Spica Mall
Hits and removes Shoes. Also if you hit an opject, your opponent still
gets hurt and shoes removed
#25 SyncHook2-BMW in Spica Mall (most likely the Trash Can CC)
Hits and removes Shoes. Also if you hit an opject, your opponent still
gets hurt and shoes removed
#26 SyncHook3-BMW in Spica Mall (most likely the Candy Shop CC)
Hits and removes Shoes. Also if you hit an opject, your opponent still
gets hurt and shoes removed
#27 DrillArm1-buy at Big Wave
Drill that hits multiple times that break
#28 DrillArm2-KlvnFldr
Drill that hits multiple times that break
#29 DrillArm3-BMW in Meteor G Ctrl CC
Drill that hits multiple times that break
#30 TyphnDance-buy at Big Wave
Spinning attack that hits 2 times
#31 TrnadoDnce-buy at Orbital Base
Spinning attack that hits 3 times
#32 WhtMeteor-buy at Secret Shelter
Meteor that only hits normal/cracked panels 9 times
#33 SilvMeteor-BWM in Noise Wave4
Meteor that only hits normal/cracked panels 9 times
#34 GrandWave1-buy at Spica Mall
Launches a homing wave that hits once
#35 GrandWave2-Virus in NATL Astro Wave1
Launches a homing wave that hits once
#36 GrandWave3-Virus in Meteor Server1
Launches a homing wave that hits once
#37 JetAttack1-Virus at WBG Studios
Become invincible and charge forward to blow away aura and break,
Doesn't blow away Auras if on Holy panel
#38 JetAttack2-Virus in NATL Astro Wave1
Become invincible and charge forward to blow away aura and break,
Doesn't blow away Auras if on Holy panel
#39 JetAttack3-Virus in Noise Wave2
Become invincible and charge forward to blow away aura and break,
Doesn't blow away Auras if on Holy panel
#40 Buki1-Virus in Noise Wave2
Smashing attack that breaks and panics if opponent underneath smash,
cracks panels on back two rows, and hurts if not under hammer if on
cracked area, Also hits adjacent panels,but it can be blocked if you
don't hit with the Hammer
#41 Buki2-Virus in OuterAstro Wave1
Smashing attack that breaks and panics if opponent underneath smash,
cracks panels on back two rows, and hurts if not under hammer if on
cracked area, Also hits adjacent panels,but it can be blocked if you
don't hit with the Hammer
#42 Buki3-Virus in Black Hole Srvr2
Smashing attack that breaks and panics if opponent underneath smash,
cracks panels on back two rows, and hurts if not under hammer if on
cracked area, Also hits adjacent panels,but it can be blocked if you
don't hit with the Hammer
#43 SmileCoin1-Virus at Command Center
Hits 3 times. Has a side effect that deals with opponent's HP,
but I'm not sure the exact details
#44 SmileCoin2-BMW in Coin Noise (Dealers base at Secret Shelter)
Hits 3 times. Has a side effect that deals with opponent's HP,
but I'm not sure the exact details
#45 SmileCoin3-virus in PlanetFM Astro Wave 1
Hits 3 times. Has a side effect that deals with opponent's HP,
but I'm not sure the exact details
#46 BigDrop1-buy at Big Wave
Same as buki without the panic effect, Can be used from distance,
and inflicts Gravity if enemy is below the rock for a certain hit
(IIRC Ignores Gravity Body/Status Guard)
#47 BigDrop2-Virus in Meteor Sever2
Same as buki without the panic effect, Can be used from distance,
and inflicts Gravity if enemy is below the rock for a certain hit
(IIRC Ignores Gravity Body/Status Guard)
#48 BigDrop3-Virus in Noise Wave6
Same as buki without the panic effect, Can be used from distance,
and inflicts Gravity if enemy is below the rock for a certain hit
(IIRC Ignores Gravity Body/Status Guard)
#49 BuzzSaw1-Virus at WBG Studios
Shoots a blade that can move left or right depending on your
opponent's location.
#50 BuzzSaw2-Virus in Natl Astro Wave2
Shoots a blade that can move left or right depending on your
opponent's location.
#51 BuzzSaw3-virus in meteor server1
Shoots a blade that can move left or right depending on your
opponent's location.
#52 SkullArrw1-virus in noise wave 2/3
Fires three arrows to back rows and creates gravity wells that inflict
gravity down
#53 SkullArrw2-Virus in Noise Wave5
Fires three arrows to back rows and creates gravity wells that inflict
gravity down
#54 SkullArrw3-Virus in Black Hole Srvr1
Fires three arrows to back rows and creates gravity wells that inflict
gravity down
#55 MuTech1-BMW in Meteor Server1/Virus in Meteor Sever2
shot that inflicts gravity, breaks, and hits multiple times, Also hits invis,
When used,it also fix all broken panels on the field, and for each panel fixed,
increases damage by 10* panel fixed
#56 MuTech2-Virus in Noise Wave 4/5
shot that inflicts gravity, breaks, and hits multiple times, Also hits invis,
When used,it also fix all broken panels on the field, and for each panel fixed,
increases damage by 10* panel fixed
#57 MuTech3-Virus in PlanetFM Astro Wave3
shot that inflicts gravity, breaks, and hits multiple times, Also hits invis,
When used,it also fix all broken panels on the field, and for each panel fixed,
increases damage by 10* panel fixed
#58 TimeBomb1-buy at Natl Astro Wave2/Virus in Noise Wave1
3 second countdown bomb that when explodes, it hits entire field doing damage
to objects and opponent
#59 TimeBomb2-virus in Meteor Server2
3 second countdown bomb that when explodes, it hits entire field doing damage
to objects and opponent
#60 TimeBomb3-Virus in PlanetFM Astro Wave2
3 second countdown bomb that when explodes, it hits entire field doing damage
to objects and opponent
#61 HeatUppr1-Virus at Event Stage
Uppercut that hits opponent and removes SA.
#62 HeatUppr2-Virus in NATL Astro Wave 1
Uppercut that hits opponent and removes SA.
#63 HeatUppr3-virus in Meteor Server1
Uppercut that hits opponent and removes SA.
#64 MechFlame1-virus in noise wave 3
Fire that is shot forward 3 spaces and breaks panels it touches
#65 MechFlame2-Virus in Noise Wave6
Fire that is shot forward 3 spaces and breaks panels it touches
#66 MechFlame3-Virus in Black Hole Srvr1
Fire that is shot forward 3 spaces and breaks panels it touches
#67 MadFire1-Virus at Alohaha
Fire that is shot forward. If you previously blocked an attack before it's use,
it fires down all rows once
#68 MadFire2-Virus in Hoop Noise
Fire that is shot forward. If you previously blocked an attack before it's use,
it fires down all rows once
#69 MadFire3-Virus in Outer Astro Wave2
Fire that is shot forward. If you previously blocked an attack before it's use,
it fires down all rows once
#70 WideWave1-buy at Spica Mall
Fires a wave that is three spaces wide
#71 WideWave2-Virus in Noise Wave2
Fires a wave that is three spaces wide
#72 WideWave3-Virus in Black Hole Srvr1
Fires a wave that is three spaces wide
#73 BubblHook1-Virus in Natl WAZA HQ
Does a 3 row punch that bubbles,Sends bubbles(That bubble of course) in the
next row as well.
#74 BubblHook2-Virus in Alohaha Dog CC
Does a 3 row punch that bubbles,Sends bubbles(That bubble of course) in the
next row as well.
#75 BubblHook3-Virus in PlanetFM Astro Wave1
Does a 3 row punch that bubbles,Sends bubbles(That bubble of course) in the
next row as well.
#76 SharkAtk1-Virus at Beach
Sends three sharks down one row
#77 SharkAtk2-Virus in Noise Wave 1/3
Sends three sharks down one row
#78 SharkAtk3-Virus in Noise Wave6
Sends three sharks down one row
#79 IceSpin1-Virus in Event Stage CC1
Sends a penguin top down the field that bounces like the Air Hoc card from
battle network. This breaks
#80 IceSpin2-Virus in Spica Mall
Sends a penguin top down the field that bounces like the Air Hoc card from
battle network. This breaks
#81 IceSpin3-Virus in Black Hole Srvr1
Sends a penguin top down the field that bounces like the Air Hoc card from
battle network. This breaks
#82 StlthLzr1-virus in NATL WAZA HQ
Stealth Jet appears and fires 3 invisible piercing lasers
#83 StlthLzr2-Virus in Crimson Mchn CC3
Stealth Jet appears and fires 3 invisible piercing lasers
#84 StlthLzr3-Virus in Outer Astro Wave2
Stealth Jet appears and fires 3 invisible piercing lasers
#85 MummyHand1-Crimson Mchn CC1
Summons a hand under your opponent and inflicts paralyze level 3, Summons
hands on 4X5 panels next to you
#86 MummyHand2-Virus in Outer Astro Wave2
Summons a hand under your opponent and inflicts paralyze level 3, Summons
hands on 4X5 panels next to you
#87 MummyHand3-Virus inPlantFM Astro Wave2
Summons a hand under your opponent and inflicts paralyze level 3, Summons
hands on 4X5 panels next to you
#88 ThndrHead1-buy at Big Wave/virus in Meteor Server1
Summons a dragon that sends down a thunderbolt that cracks panels on a
3x3 space.
#89 ThndrHead2-virus in PlanetFM Astro Wave 1
Summons a dragon that sends down a thunderbolt that cracks panels on a
3x3 space.
#90 ThndrHead3-Virus in Black Hole Srvr1
Summons a dragon that sends down a thunderbolt that cracks panels on a
3x3 space.
#91 FlashStrk1-Virus in Rocket CC1
Blilnding Spear that hits five times, Hits front panel and the row behind it
#92 FlashStrk2-Virus in Mini Antenna CC
Blilnding Spear that hits five times, Hits front panel and the row behind it
#93 FlashStrk3-Virus in PlanetFM Astro Wave3
Blilnding Spear that hits five times, Hits front panel and the row behind it
#94 ArachAtk1-Crimson Mchn CC1
Sends three spiders down row. Causes panic
#95 ArachAtk2-Virus in PlanetFM Astro Wave2
Sends three spiders down row. Causes panic
#96 ArachAtk3-Virus in Black Hole Srvr1
Sends three spiders down row. Causes panic
#97 Shuriken1-Virus in Tree Noise
Sends a shuriken around edge of field
#98 Shuriken2-Virus in Wodden Box Noise (secret shelter)
Sends a shuriken around edge of field
#99 Shuriken3-Virus in Black Hole Srvr2
Sends a shuriken around edge of field
#100 PollenShot1-Virus in Noise Wave1
Shoots a panicing shot that either goes straight or fires homingly if they
are on a grass panel
#101 PollenShot2-Virus in Meteor Server2
Shoots a panicing shot that either goes straight or fires homingly if they
are on a grass panel
#102 PollenShot3-Virus in Black Hole Srvr1
Shoots a panicing shot that either goes straight or fires homingly if they
are on a grass panel
#103 AcornBomb1-Virus in Wooden Box Noise (secret shelter)
Sends a rolling nut *lol :D* down row and if it explodes, it turns panels
into grass
#104 AcornBomb2-Virus in Noise Wave4
Sends a rolling nut *lol :D* down row and if it explodes, it turns panels
into grass
#105 AcornBomb3-Virus in Black Hole Srvr1
Sends a rolling nut *lol :D* down row and if it explodes, it turns panels
into grass
#106 BeastSlap1-start game with it
Warrock is summoned and does a 2x3 slash in front.
#107 BeastSlap2-buy at Natl Astro Wave2
Warrock is summoned and does a 2x3 slash in front.
#108 BeastSlap3-BMW in Orbital Base
Warrock is summoned and does a 2x3 slash in front.
#109 NoiseWzrd1-Virus in World Map Noise (SatellaPolice HQ)
Noise Wizard is summoned and slashes behind your opponent.
#110 NoiseWzrd2-Virus in NoiseWave2
Noise Wizard is summoned and slashes behind your opponent.
#111 NoiseWzrd3-Virus in Noise Wave6
Noise Wizard is summoned and slashes behind your opponent.
#112 MalWizard1-Virus in Dentist CC
Mal Wizard is summoned and whips down rown. If it hits, it paralyze level 3
and pierce invisible
#113 MalWizard2-Virus in Analysis Unit CC
Mal Wizard is summoned and whips down rown. If it hits, it paralyze level 3
and pierce invisible
#114 MalWizard3-Fight Virus in Alohaha after defeating all the real world
viruses, or Virus in Command Center CC
Mal Wizard is summoned and whips down rown. If it hits, it paralyze level 3
and pierce invisible
#115 BlackHole1-virus in Meteor Server1
Deletes anything under a certain amount of HP
#116 BlackHole2-Virus in Outer Astro Wave1
Deletes anything under a certain amount of HP
#117 BlackHole3-Virus in PlanetFM Astro Wave1
Deletes anything under a certain amount of HP
#118 DblStone-buy at candy shop
Summons two stones in a random place Commands change where the stones appear,
the commands can be Down,Right of Left
#119 Bombalizer-buy at Big Wave
explodes every object and whatever is near it gets hurt
#120 DivideLine-start game with it
Removes 3 panels ahead of you
#121 DblEater-PMW at Spica Mall
Completly pulls in 2 rows towards you pulling opponent closer
#122 PanlFormat-get through an email
Reverts panels to normal Panels
#123 PanicCloud-buy at Natl Astro Wave2
Confuses enemies on normal panels for 8 sec
#124 Recover10-start game with it
Recovers your HP lost
#125 Recover30-start game with it
Recovers your HP lost
#126 Recover50-buy at Big Wave
Recovers your HP lost
#127 Recover80-WAZAFldr
Recovers your HP lost
#128 Recover120-buy at candy shop
Recovers your HP lost
#129 Recover150-buy at Secret Shelter
Recovers your HP lost
#130 Recover200-buy at Orbital Base
Recovers your HP lost
#131 Recover300-BMW in Noise Wave4
Recovers your HP lost
#132 Barrier-start game with it
Gives you barrier that withstands one hit
#133 SprBarrier-buy at candy shop
Gives you barrier that withstands 5 hits
#134 Aura-BMW in OuterAstro Wave2
Gives you aura that repels everything under 100 damage. Blown away by wind
element cards
#135 Invisible-KlvnFldr
Gives you aura that repels everything under 100 damage. Blown away by wind
element cards
#136 Whistle-Check the beach umbrella or beach chair
Pulls or pushes opponent and removes aura Also Breaks
#137 MegaCrushr-buy at OuterAstro Wave2
makes Opp. Mega cards unusable
#138 SpiritFury-buy from Noise frag merchant in NoiseWave1 for 15 NF
If an elemental card is used, this pops and does damage and paralyzes if
electric or bubbles if water
#139 AntiSword-buy at candy shop
If a sword is used by opponent, this pops and does two slashes on them.
Works against time freezers as well
#140 PoisnApple-buy at Orbital Base
If opponent tries to recover, this pops and does damage of that recovery
#141 DoublCross-buy at OuterAstro Wave2
If opponent tries to use a Mega card, this pops and you get to use it
#142 GigaMine-buy at OuterAstro Wave2
If opponent tries to use a Giga card, this pops and explodes and this
pierces invisible
#143 GrassStage-BMW on the roof
Turns back 3x3 into grass
#144 IceStage-WAZAFldr
Turns back 3x3 into ice
#145 PrlyzeStg-buy at Secret Shelter
Turns back 3x3 into para
#146 HolyPanel-PMW in Meteor Server2
Turns your panel your on into a holy panel.
#147 AtkPanel-trade for a WideWave1 at WBG Studios/buy at Big Wave
Turns your back three rows into plus 10 attack panels and you get to use
these with any cards
#148 GravtyPlus-start game with it
Adds gravity down to any card matched with this
#149 ParlyzPlus-buy at Natl Astro Wave2
Adds paralyze level 2 to any card matched with this
#150 Attack+10-start game with it
Adds 10 damage points to any card matched with this
===============================================================================
Mega
===============================================================================
Note: vs V3 busting rank of 1-6=V1, 7-10=V2 and S=V3
#1 SpadMgnes-V2/V3
Does two slashes that cause gravity down
#2 SpadMgnesV2-Before you enter the school on the waveworld
Does two slashes that cause gravity down
#3 SpadMgnesV3-Echo Ridge Wave Road, School Science Club Room,
Astro Wave 1, Alohaha
Does two slashes that cause gravity down
#4 DiamndIce-V2/V3
Blows a wind that hits triice and turns panels in hitting area into ice
#5 DiamndIceV2-Outside of studio;corner above rocks.
Blows a wind that hits triice and turns panels in hitting area into ice
#6 DiamndIceV3-Event Stage Wave Road, Astro Wave 1 & 2
Blows a wind that hits triice and turns panels in hitting area into ice
#7 ClubStrng-V2/V3
Summons three tornados that remove auras and hit multiple times
#8 ClubStrngV2-Alohaha Castle; Corner between the displays
Summons three tornados that remove auras and hit multiple times
#9 ClubStrngV3-Alohaha, Alohaha Castle, National Astro Wave 1 & 2
Summons three tornados that remove auras and hit multiple times
#10 QueenVrgo-V2/V3
A waterdragon goes down rows hitting a possible 5 times, one part lowered per
traveled panel. If Jack Corvus is in your hand this gets another hit.
Breaking card
#11 QueenVrgoV2-Command Center; First corner
A waterdragon goes down rows hitting a possible 5 times, one part lowered per
traveled panel. If Jack Corvus is in your hand this gets another hit.
Breaking card
#12 QueenVrgoV3-Noise Wave just before the Secret Shelter.
WAZA HQ Wave Road. Orbital Base Wave Road
A waterdragon goes down rows hitting a possible 5 times, one part lowered per
traveled panel. If Jack Corvus is in your hand this gets another hit.
Breaking card
#13 JackCorvs-V2/V3
sends fire that goes down all the way except the last row down all columns.
Gets another wave if Queen Virgo is in your hand. Causes gravity down
#14 JackCorvsV2-Roof;Corner next to Science Club warp thing
sends fire that goes down all the way except the last row down all columns.
Gets another wave if Queen Virgo is in your hand. Causes gravity down
#15 JackCorvsV3-Dealer Base Wave Road (on the inside), Noise Wave 2 and 3
sends fire that goes down all the way except the last row down all columns.
Gets another wave if Queen Virgo is in your hand. Causes gravity down
#16 DreadJokr-V2/V3
Summons giganto buildings that hit you and stay on field. If opponent is
under Grave Jokers punch, it's double damage
#17 DreadJokrV2-Crimson Factory; Corner before Wave Station
Summons giganto buildings that hit you and stay on field. If opponent is
under Grave Jokers punch, it's double damage
#18 DreadJokrV3-FM Astro Wave 2. Outer Astro Wave 1 and 2,
Noise Wave 4, 5, and 6
Summons giganto buildings that hit you and stay on field. If opponent is
under Grave Jokers punch, it's double damage
#19 AcidAce-V3
Summons Acid Ace and he does a slash that breaks. Auto lock one to opponent.
If you press A at the right time, he will do another slash. Also cracks panel
#20 AcidAceV2-V3
Summons Acid Ace and he does a slash that breaks. Auto lock one to opponent.
If you press A at the right time, he will do another slash. Also cracks panel
#21 AcidAceV3-Outer Astro Wave 1 and 2. FM-ian Astro Wave 1 & 2
Summons Acid Ace and he does a slash that breaks. Auto lock one to opponent.
If you press A at the right time, he will do another slash. Also cracks panel
#22 TaursFire-V2/V3
Same as previous games where he fires flames that expand to back rows
on all panels
#23 TaursFireV2-Talk to Bud, outside of WAXA Headquarters
Same as previous games where he fires flames that expand to back rows
on all panels
#24 TaursFireV3-WBG Studios Wave Road (Outside the Studio),
Entire SpicaMall, EchoRidge, National Astro Waves 1 & 2
Same as previous games where he fires flames that expand to back rows
on all panels
#25 CygnsWing-V2/V3
Goes around edge of area while breaking and blows auras
#26 CygnsWingV2-Talk to Tom Dubius, at the WAXA Headquarters
Goes around edge of area while breaking and blows auras
#27 CygnsWingV3-Entire Spica Mall, National Astro Wave 1
Goes around edge of area while breaking and blows auras
#28 WolfWoods-V2/V3
Does two slashes
#29 WolfWoodsV2-Talk to gardener guy, on the roof of the school
Does two slashes
#30 WolfWoodsV3-Orbital Base Wave Road, Asto Wave 1,
Dealer Hideout Wave Road, School First Floor
Does two slashes
#31 DrkPhntm-V2/V3
Sends dark claw that pierces invisible and does not invisible flinch
#32 DrkPhntmV2-Natl Astro Wave 2; In a corner
Sends dark claw that pierces invisible and does not invisible flinch
#33 DrkPhntmV3-WAZA Computer Room Wave Road. Orbital Base Wave Road.
Noise Wave 2, Waxa Entrance, National Astro Wave 2. Noise Wave 3
Sends dark claw that pierces invisible and does not invisible flinch
#34 Rogue-V2/V3
Burai goes down and hits 4 times which breaks last hit
#35 RogueV2-Talk to Solo, in front of Alohaha Castle
Burai goes down and hits 4 times which breaks last hit
#36 RogueV3-FM-ian Astro Wave 1, 2 & 3, Black Hole Server 1, Noise Wave 6
Burai goes down and hits 4 times which breaks last hit
#37 MoonDstry-V2/V3
Moon Disaster, moving your left to right, sends down a crescents per row
(three total) Panics I believe. Best if used on your right
#38 MoonDstryV2-Talk to him. Appears in National Astro Wave 2
Moon Disaster, moving your left to right, sends down a crescents per row
(three total) Panics I believe. Best if used on your right
#39 MoonDstryV3-FM Astro Wave 2 and 3, Outer Space Astro Wave, FM Astro Wave 3
Moon Disaster, moving your left to right, sends down a crescents per row
(three total) Panics I believe. Best if used on your right
#40 ApolloFlm-V2/V3
A sun is chunked on furthest 3x3 area
#41 ApolloFlmV2-Noisewave 6; upper left part
A sun is chunked on furthest 3x3 area
#42 ApolloFlmV3-Black Hole Server 1, Black Hole Server 2
A sun is chunked on furthest 3x3 area
#43 Sirius-V2/V3
Sirius lasers entire field breaking (holes) all normal panels.
Hits outer columns once and middle column twice
#44 SiriusV2-Black Hole Area 2; Down the other staits(to the right) in a square
Sirius lasers entire field breaking (holes) all normal panels.
Hits outer columns once and middle column twice
#45 SiriusV3-Black Hole Server 1 & 2
Sirius lasers entire field breaking (holes) all normal panels.
Hits outer columns once and middle column twice
===============================================================================
Red Joker Giga
===============================================================================
#1 DreadLazer-Get through mail
Grave Joker fires a laser that takes up entire field and
hits 14 times and pierces invisible. Also cracks panels it hits
#2 DestrMissl-BMW in Noise Wave4 behind door (need 500 battles)
If your opponent is standing on a normal/cracked panel,
this will fire and hit a total of 12 times. Pierces invisible.
If not, then this won't fire anything
#3 BusterMax-Buy at Big Wave for 50000z
Maxes out your buster stats
#4 OxTackle-Finish Rob Sidkics (SatellaPolice HQ) 2nd help mission
Ox is summoned and does a forward breaking charge down column he summoned on
#5 MirrorsEdg-Buy at Noise Wave1 for 30 noise frags
Summons a 200HP mirror that drains your opponent's HP if directly
in front of it.
===============================================================================
Black Ace Giga
===============================================================================
#1 Wing Blade-Get through mail
Acid Ace is summoned and can do two attacks total with the first doing
one of two things. Press LLR (at name of card when choosen to do a
break/pierce ivnvisible slash that does 160 ( I think). Other first attack
is RRL which shoots lasers (unsure of invisible pierce). After these, he
charge forward to do damage to entire field and blows aura. If he hits
directly on your opponent, it also breaks
#2 Darkness Hole-BMW in Noise Wave4 behind door (need 500 battles)
If a vuirus has 250 or less HP, it is instantly deleted. If it is another
player/boss with under 500 HP, they are instantly deleted
#3 Millikick-Buy at Big Wave for 50000z
a non-timefreezing attack that when used does 24 really fast kicks
#4 Break Count Bomb-Finish Rob Sidkics (SatellaPolice HQ) 2nd help mission
A timer bomb that also breaks when it explodes
#5 Mu Rejection-Buy at Noise Wave1 for 30 noise frags
Gives you a Mu barrier that blocks attacks and regenerates every couple of
steps. If you are hit by a breaking attack, it is destroyed forever
===============================================================================
illegal cards
===============================================================================
===============================================================================
Standard
===============================================================================
Green Ink (90)- Shoots foward opponent and turns panels into grass
Blue Ink (110)- Shoots forward opponent and adds Ice panels,and doesn't bubble
Purple Ink (130)- Shoots forward opponent and turns panels into poison
Heat Grenade (120)- Thrown forward and hits 3x3 area
Wood Grenade (100)- Thrown forward and turns 3x3 area into grass
Ice Grenade (100)- Thrown forward and turns 3x3 area into ice
Large Grenade (60)- Thrown forward and hits 3x3 area 3 times, Revert panels
hit to normal(Unless Broken,Cracked,Missing(When there's no panel)
or(Not sure) Holy).
Elemental Sword Series (150/180/200)- Slashes like widesword. 150 paralyzes,
180 causes no blinking, 200 causes blinking
Break Sabre Series (200/250)- Slashes diagonaly and break
Giant Axe (140)- 2x3 non flinching slash
Muramasa (???)- Slash that varies by damage accumulated. 500 cap
Sword Fighter Series (50/60) Slash that hits multiple times in many ways.
1 hits 3 times. 2 hits 4 times. 3 hits five times. X hits five times and does
60 damage
Knuckle Series (130/150/180) Slow punch that removes bodies. 130 removes
para body and paralyze level 3. 150 removes flash body and inflicts HP bug.
180 freezes and removes freeze body
Destroy Uppercut (140)- Breaking uppercut that also removes all bodies
HrrcnDance (60)-Spinning attack that hits 4 times
PlatMeteor (90)-Meteor that only hits normal/cracked panels 9 times
Extinction Meteor (70)- Breaking meteor that hits 12 times
Elemental Missle (200)- Missle that only hits elemental opponents
scythe Series (20/30/40/60) Scythe that hits middle of field and hits 3 times
only. Blows away auras
PuffBlst Series (80/100/130/170)- Fires 3 puffballs down the field, Adds
Invis and recovers HP sometimes,don't know how to trigger,and only hits the
two last rows,doesn't matter if you eated areas or not
DanceFire Series (140/160/190/230)- Flame that shoots down three spaces
KiloBomb Series (150/200/250/300)- Bomb is thrown forward and won't explode
until fire is used on it. It breaks
Snowball Series (100/120/150/180)- Sends a snowball down one row
Piranha Kiss Series (10/20/30/40)- Piranhas come up and bite opponent multiple
times
Earthunder Series (30/40/50/60)- Summons balls out of every hole and homes in
on them to do paralyze level 2
Squall Series (10/20/30/40)- Aura blowing tornado that hits 6 times
VulcanSeed Series (20/30/40/50)- Shoots seeds down field. 3 on each end panel.
9 if up close to you.
SpinBlade Series (120/150/180/210)- Lapice is summoned and hits back row,
2 next rows, and once the next row
JngleStorm (30)- For every grass panel, it hits and blows away aura
SnoStorm (35)- For every Ice panel, it hits and blows away aura
PoisnStorm (40)- For every poison panel, it hits and blows aura
Mega Boost- Gives you the ability to lock on and pierce invisible while being
invicible for 12 seconds
Quick Gauge- Makes the custom gauge recover faster
Normal Gauge- Makes custom gauge normal
Slow Gauge- Makes custom gauge recover slower.
Warrior Soul- Gives you SA at the cost of an HP bug
Card Revive- use the last wizard summoning card that was used when a hole is
present, even your opponent's. This also works on any giga wizard summoning
cards, suck as Winged Blade and G-meteor laser, even the admins.
(dragon sky, leo kingdom, etc.)
All Poison- Turns every panel into poison panels
Fire+30- Adds 30 damage points to any fire card matched with this
Aqua+30- Adds 30 damage points to any aqua card matched with this
Electric+30- Adds 30 damage points to any electric card matched with this
Wood+30- Adds 30 damage points to any wood card matched with this
===============================================================================
Megas
===============================================================================
All previously stated megas have an X form. Same effects
Libra Scales Series (70/90/120/160)- Hits twice. Once water, once fire
Queen Ophiuca Series (140/180/230/300)- Sends Ophiuca down the field taking up
two spaces of a row and breaks and turns panels into poison
Gemini Spark Series (70/80/100/150)- Gemini Spark does a breaking punch,
then a paralyzing level 2 slash
Cancer Bubble Series (130/170/220/280)- Wave hits 2 rows and bubbles.
Hits closes object or opponent so may not hit your enemy
Crown Thunder Series (150/200/300/400)- Lighting is struck in an x pattern on
farthest 3 rows
Yeti Blizzard Series (120/150/200/250)- Snowballs fall once in every furthest
3x3 space
Plesio Surf Series (150/200/250/320) Does a chomp in back row.
Terracondor Series (40/60/80/100) Sends bird missles threetimes down each
column. Blows away auras
GenAuriga Series (140/180/220/300)- General goes down entire field and hits
for a break
RocketLnch Series (160/210/270/340)- Sends three missles down the field,
one in each row. two doing less damage, one breaks (Spade) and the black
one gravity down is inflicted
IceHammrB Series (200/250/300/370) Dia Iceburn slams hammer on opponent two
spaces ahead of her. Auto lock on. Breaks
StrngSwng Series (50/60/70/90)- Club hits 10 times on three back rows in a
random order on random back panels
===============================================================================
Gigas
===============================================================================
Pegasus Magic GX (450)- Does a 3x3 magical ice attack on back 3 rows. Freezes
Leo Kingdom GX (40)- Does a 3x3 fire blast on back rows a total of 12 times
Dragon Sky GX (50)- A tornado is formed by Dragon Sky and blows away auras
and hits 10 times
Gorgon Eye (550)- Ophiuca shoots a laser down the row that pierces invisible
Gemini Thunder (400)- Gemini Spark shoots a electric beam in a T shape down
field where T is the end of the field. Causes paralyze level 2, even on the
sides now
Avalanche (80)- Yeti Blizzard is summoned and sends an avalance that freezes
and hits 6 times
Plesio Wave (400)- Plesio Surf summons a wave that hits everything on the
field
Flying Impact (500)- Terracondor flys down two columns which breaks
Burai Break (450)- Burai slams his sword down on back 3 rows and breaks if
your in the middle (under the sword). Opponents get hurt if not under sword
by energy wave
Light of Saints (90)- Queen Virgo is summoned and dies a 3xe light pillar
attack that hits multiple times
Pain Hell Flame (100)- Jack Corvus is summoned and he hurls fire down on
field in random spots that crack panels
===============================================================================
GA (Galaxy Advance)
===============================================================================
1# Impact Cannon: 3 Cannons = 240
2# Big Grenade: 3 Mini Grenade = 60 x 3
3# Giant Axe: Sword, Wide Sword, Long Sword = 320
4# Platinum Meteor: Mad Vulcan 1, Attack +10, White Meteor = 90 x 9
5# Hurricane Dance: 2 Sword, Jet Attack 1 = 60 x 4
6# Spade Magnets GA: Flash Strike 1, 2, 3 = 190 x 2, Max: 220 x 1
7# Diamond Ice: Ice Spin 1, 2, 3 = 100 x 3, Max: 130 x 3
8# Club Strong GA: Pollen Shot 1, 2, 3 = 60 x 8, Max: 70 x 8
9# Queen Virgo GA: Wide Wave 1, 2, 3 = 130 x 1-4, Max: 150 x 1-4
10# Jack Corvus GA: KiloBomb 1, 2, 3 = 420, Max: 480
11# Dread Joker GA: Bushido 1, 2, 3 = 390 x 1-2, Max: 450 x 1-2
12# Acid Ace GA: Mad Vulcan 1, 2, 3 = 310 x 1 (+150), Max: 350 x 1 (+150)
13# Taurus Fire: Mad Fire 1, 2, 3 = 300, Max: 380
14# Cygnus Wing GA: Ground Wave 1, 2, 3 = 320, Max: 400
15# Wolf Woods GA: Shuriken 1, 2, 3 = 200 x 2, Max: 240 x 2
16# Dark Phantom GA: Smile Coin 1, 2, 3 = 370, Max: 450
17# Rouge GA: Mu Technology 1, 2, 3 = 100 x 4, Max: 140 x 4
18# Moon Destroyer GA: Buzz Saw 1, 2, 3 = 200 x 1-3, Max: 250 x 1-4
19# Libra Scale GA: Mad Fire 2, Wide Wave 2, Big Drop 2 = 180 x 2, Max 220 x 2
20# Ophiuchus Queen GA: Arachnid Attack 1, 2, 3 = 300, Max: 400
21# Gemini Spark GA: Double Stone, Stun Knuckle, Elec Slash =
170 x 2, Max: 210 x 2
22# Cancer Bubble GA: 2 Wide Wave 1, Bubble Hook 1 = 320, Max 380
23# Crown Thunder GA: 2 Plasma Gun, Drill Arm 1 = 420, Max: 500
24# Yeti Blizzard GA: 2 Snow Ball 3, Double Stone = 270, Max: 350
25# Plesio Surf GA: Shark Attack 1, 2, 3 = 350, Max: 450
26# Terra Condor: 2 Pollen Shot 2, Typhoon Dance = 110 x 9, Max: 150 x 9
27# General Auriga GA: 3 Big Drop 3 = 340, Max: 420
28# Apollo Flame GA: Machine Flame 1, 2, 3 = 360, Max: 420
29# Sirius GA: White Meteor, Silver Meteor, Break Sabre =
280 x 1-2, Max: 340 x 1-2
30# Rocket Launch GA: 3 Drill Arm 1 = 370, Max: 430
31# Ice Hammer B GA: 2 Snow Storm, Buki 3 = 400, Max: 470
32# Strong Swing GA: 2 Acorn Bomb 2, Wood Slash = 100 x 10, Max: 130 x 10
33# Break Time Bomb GA: 3 Time Bomb 3 = 630, Max: 750
34# Darkness Hole GA: 2 Black Hole 1, Black Ink =
Virus: Under 255 (Max: 310), Boss: Under 510 (Max: 620)
35# Destroy Missile GA: 2 Jet Attack 2, Bombalizer = 55 x 12, Max: 70 x 12
36# Ox Tackle GA: 2 Heat Upper 1, Jet Attack 1 = 570, Max: 740
37# Gorgon Eye GA: Grass Stage, 2 Mu Technology 3 = 580, Max: 700
38# Gemini Thunder GA: 3 Mummy Hand 3 = 430, Max: 500
39# Avalanche GA: 2 Snow Ball 3, Wide Wave 3 = 90 x 5, Max: 130 x 5
40# Torrent Wave GA: 3 Piranha Kiss 2 = 430, Max: 550
41# Flying Impact GA: 2 Jet Attack 3, Jungle Storm = 530, Max: 650
42# Rouge Break GA: 3 Death Scythe 2 = 480, Max: 600
43# Holy Light GA: 2 Puff Blast 3, Tornado Dance = 100 x 5, Max: 140 x 5
44# Wicked Flame GA: 3 Dance Flame 3 = 120 x 12, Max: 150 x 12
Boss Faq's Black ace ( English )
Mega Man Star Force 3: Black Ace: Boss FAQ
Version History:
v1.3: Corrected a few spelling mistakes and the like. Added some
more insight to Taurus Fire, Acid Ace, Dread Joker, Apollo Flame
and Sirius. Also added a small few notes at the Boss V3 locations
and Acid Ace BB/Dread Joker RR's triggering method. Till next time!
V1.2: Added Acid Ace BB/Dread Joker RR's triggering method! Fully
tested!
V1.1: Fixed a few gimmicks and added Locations of Omega Bosses under
their explanation.
V1.0.: Just started. First version has every Boss' Ability and Ability
listed, as well as their different versions' HP and Attack values.
Added Locations and started the FAQ.
Table of Contents.
1) Bosses.
1 Spade Magnes [Bo01]
2 Taurus Fire [Bo02]
3 Diamond Ice [Bo03]
4 Club Strong [Bo04]
5 Dark Phantom [Bo05]
6 Queen Virgo [Bo06]
7 Acid Ace [Bo07]
8 Rogue [Bo08]
9 Jack Corvus [Bo09]
10 Dread Joker [Bo10]
11 Crimson Dragon [Bo11]
12 Wolf Woods [Bo12]
13 Cygnus Wing [Bo13]
14 Moon Destroyer [Bo14]
15 Apollo Flame [Bo15]
16 Sirius [Bo16]
2) Boss Locations.
1 Boss Versions 2. [BV2]
2 Boss Versions 3. [BV3]
3 Boss Versions R. [BVR]
4 Boss Versions Special. [BVSP]
3) FAQ.
4) Contact Info & Closing Statements.
Note: The format this guide presents is as follows:
----------------------------------------------------------------------
Boss Nº. Boss Name. (Silly Quote) [Search Header]
HP: Amount of hit points for V1/V2/V3/R/Omega/BB/RR/Sigma.
Abilities: Particular abilities the boss has, including
brief descriptions if Ability is not common.
Attacks: All the attacks the Boss has. Type of damage dealt by attack,
Amount of damage dealt by V1/V2/V3/R/Omega/BB/RR/Sigma.
Strategy: My strategy to fight the boss.
----------------------------------------------------------------------
With that in mind, hit Ctrl + F and input the Search
Header of the Boss you want to read about.
Example: Hit Ctrl + F and input [Bo07], then hit Enter
to jump to Acid Ace.
Note that for any boss that presents a dash (-) means that either
it doesn't exist, or I have yet to encounter them behaving that way.
Rogue for example has never used Rogue Break against me as V1.
Additionally, since Acid Ace does not have a formal V2 you can
'choose' to fight, I'm replacing it with Acid Illegal or
A.K.A. Acid Ace B, and thus his annotations will have a B next
to them.
Legend:
BB: For Acid Ace BB.
RR: For Dread Joker RR.
S: For Sigma.
Z: For Rogue Z.
ZZ: For Rogue ZZ.
SP: For Crimson Dragon SP.
----------------------------------------------------------------------
Section 1: Bosses.
1. Spade Magnes. (YUP!) [Bo01]
HP: 400/800/1400/2000/2800
Abilities: Elec Body, Float Shoes, Air Shoes. Immune 'cept to Break
when he's in Rocket form.
Attacks:
- Side Rockets: As Spade Magnes warps around, twin rockets appear from
the enemy side on the column he's not on and travel down to MegaMan.
Black Missiles leave a small Gravity Field which inflicts Gravity if
you step on it. White ones deal Elec Damage, Black ones deal Elec
damage with Gravity effect. 10/30/120/150/300
How to Avoid: Shield, Dodge or Destroy.
- Rocket Launch: Spade Magnes goes Transformer and turns into a big
rocket, propelling himself down the column he transformed on all the
way down. Deals Elec and Break damage. 25/60/200/250/400
How to Avoid: Dodge.
- Rocket Launch 2: After executing Rocket Launch, the panel where
MegaMan is standing will flash red, and few moments afterwards Spade
Magnes' rocket form will shoot through, cracking the panel if it hits.
If not, the panel will become a hole. Deals Elec and Break damage.
-/60/200/250/400
How to Avoid: Dodge.
- Magnetic Slash: Spade Magnes warps in front of MegaMan and creates a
strong magnetic field which inflicts Gravity on you. Shortly afterwards
he slashes twice with his huge swords. It is possible to get hit only
once if you're standing on either side if Magnes is in the middle.
Deals Elec and Sword damage.
15/30/100/150/200
How to Avoid: Dodge (If possible) or Shield.
Strategy: This is one of the easiest bosses you will ever encounter in
the game. Why? He's almost painfully easy to counter. Simply dodge his
Missiles for a while (Guarding takes up your time to move), after warping
twice, he'll use Rocket Charge, and as he's transforming into a rocket you
can score a sweet Counter, stun him and get a sweet battle card to add to
the round. Repeat this all along until he's down, and make sure you guard
when he uses Magnetic Slash.
Additionally, his Rockets can be destroyed, but if your Wizard Equiment's
Attack statistic sucks, I suggest you stick to dodging.
2. Taurus Fire. (Mmmrrrgh!) [Bo02]
HP: 600/1000/2500/3200/3800
Abilities: Fire Body, Super Armor.
Attacks:
- Fire Breath: Taurus Fire stands a couple panels away from MegaMan and
covers the field in flames. Deals Fire damage.
20/40/150/250/300
How to Avoid: Shield.
- Ground Pummel: Taurus Fire stands in front of MegaMan, charges his punch
up and slams his fist onto the floor. Deals Break damage.
25/50/200/300/350
How to Avoid: Dodge.
- Taurus Tackle: Taurus Fire prepares to charge from a few panels away and
then slams himself down the column he's standing on. Deals Fire and Break
damage.
25/50/200/300/350
How to Avoid: Dodge.
- Anger Eruption: Taurus Fire flashes red and goes into a Ground Pummel
frenzy, slamming at everywhere in the field randomly, one panel per warp
and creating a pillar of fire to shoot up where he hits.
This lasts for a while so be careful and keep on the move constantly.
Deals Fire and Break damage.
-/80/250/300/350
How to Avoid: Dodge or Stun him.
Strategy: Another easy boss until he gains Anger Eruption.
He can easily be countered in the midst of any of his attacks
except for the desperado one. Just stay on the offencive,
and make burgers out of him. Additionally,
using a Divide Line completely cuts off
Taurus Fire's arsenal. Fire Breath drops into the holes,
Ground Pummel hits nothing, Taurus Tackle stops at the edges
and Anger Eruption suffers from the same as Ground Pummel.
Also... Wide Waves are your friends!
3. Diamond Ice. (With this body... *Flash*) [Bo03]
HP: 700/1100/1800/2500/3000
Abilities: Water Body. Moving Diamond Shields.
Attacks:
- Diamond Rush: Two large ice blocks that constantly hover around
the field are at Diamond Ice's command, and she will send them
down the columns to hit MegaMan. They also provide cover for her,
and will only shatter if you use a Break-attributed Card.
Deals Water damage.
20/40/150/180/250
How to Avoid: Dodge or Shield.
- Diamond Swipe: Same as Diamond Rush, but the ice blocks swipe
horizontally. Deals Water damage.
20/40/150/180/250
How to Avoid: Dodge or Destroy.
- Diamond Dust: Diamond Ice copycats Shiva and summons a snowstorm that
covers an area of aproximately this shape:
30/60/180/200/300
[][]
[][][]
[][]
It turns all of the affected panels into Ice Panels.
Deals Water damage.
How to Avoid: Dodge or Shield.
- Ice Hammer: Diamond Ice appears one panel away from MegaMan
(Always if MegaMan becomes frozen) and swings down an enormous
hammer that deals high damage. Deals Break damage.
50/80/150/200/300
How to Avoid: Dodge.
Strategy: Careful when Mega-Attacking her, since the annoying dancing
ice blocks tend to get on your way and thus hit you before you can strike,
not to mention they can stop ranged attacks as they also get in the way.
A good strategy is to bring in Plasma Guns or Elec Swords (If you have them)
to paralyze and deal double damage to her at the same time. Tip: As she begins
to dance to execute Diamond Rush/Swipe, she's completely open to
Counter attacks. Make use of those chances, but don't forget to shield
to avoid the ice-blocks from hitting you!
Also, remember that after Diamond Dust, any water attack,
including the aforementioned ones, will freeze you if you're stepping on the
ice panels, and that means she'll rush to smash you with her hammer!
Just keep on the offencive, as always, and kick her frosty butt.
4. Club Strong. (He's a Strong Wizard!) [Bo04]
HP: 1000/1400/2400/3000/3600
Abilities: Wood Body (Recovers HP when stepping on Grass Panels), Super Armor.
Grass Panel format with movement. (Wood Tower)
Attacks:
- Wood Tower: If you loved WoodMan from the BN series, you'll absolutely
love this one, or maybe hate him. As Club Strong jumps around, thick wood
spikes will surge from the ground and go down the columns
(They don't turn to MegaMan's direction) where Club Strong landed.
Additionally, if the grass panels around Club Strong were burned or anything,
there's a chance that upon landing, more grass panels
will appear under him. Deals Grass damage.
30/50/150/180/250
How to Avoid: Dodge or Shield.
- Club Smash: That's right. Club Strong raises his enormous club like
a caveman and proceeds to smash in front of MegaMan. This can happen
in front or a panel away from MegaMan. Deals Grass and Break damage.
50/100/200/300/400
How to Avoid: Dodge.
- Strong Swing: Club Strong warps in front of MegaMan and begins a
flurry of Club Smashes in front of him. The pattern is a simple
[1][2][3] and [3][2][1], so you can easily predict how to avoid it.
Deals Grass and Break damage.
50/100/200/300/400
How to Avoid: Dodge.
- Swing Storm: Club Strong rears back and then swings his club, creating
three tornados that travel down on each column. If they are created on
Grass panels they are twice the size of the white tornados and they are
green colored. White Tornados deal Wind damage. 40/60/180/250/350
Green Tornados deal Wind and Grass damage. 70/90/250/350/450
How to Avoid: Dodge or Shield.
- Leeching Seeds: Club Storm stands on the middle panel all the way back to
his area and begins spitting bouncing seeds towards you. You can destroy them,
but be careful if they touch you, as vines will come out of them and start
absorbing HP for Club Strong. Deals 4 Grass damage hits.
10/20/30/40/60
How to Avoid: Dodge or Destroy.
Strategy: His pattern is to Wood Tower -> Rest -> Wood Tower -> Rest ->
Club Smash. When he Club Smashes, he's perfectly open for a sweet counter.
There isn't any science in fighting this big guy, just bring quick-hitting
cards like BuzzSaws or Bushidos and you'll hand this guy's butt on a plate
in no time! Fire Slash will make short work of him if you have it, too.
5. Dark Phantom. (Why won't you follow my script?!) [Bo05]
HP: 900/1400/1700/2100/2700
Abilities: Vanish (While warping, he slowly dematerializes), Float Shoes,
Air Shoes.
Attacks:
- Ground Claw: Independant from Dark Phantom, a purple hole will sometimes
appear on the ground in front of MegaMan and try to take a swipe at him.
50/120/200/220/300
How to Avoid: Dodge or Shield.
- Shadow Stick: Dark Phantom warps in front of MegaMan and smashes
downwards with his lame stick.
40/90/180/220/250
How to Avoid: Dodge or Shield.
- Phantom Claw: Dark Phantom floats a few panels away from MegaMan and
releases a huge dark claw that comes out from his mid-section all the way
down the column. Pierces Invisible.
50/120/200/220/300
How to Avoid: Dodge or Shield.
- Black Tempest: Dark Phantom warps in the middle panel just in front of
MegaMan's area and begins spinning, deals 5 hits.
15/25/35/50/100
How to Avoid: Shield.
Strategy: Dark Phantom's a pushover. Nearly all of his attacks are easily
predictable much like his previous version in Star Force 2.
All you gotta do is to wait until he attempts to Shadow Stick you or
Black Tempest, and a well-placed Mega Attack will stun him good.
Careful when trying to Invis here, because Phantom Claw can eliminate it.
6. Queen Virgo. (Kyahahaha!) [Bo06]
HP: 1200/1600/2000/2900/3400
Abilities: Water Body.
Attacks:
- Sticky Rain: Unfairly as it seems, Queen Virgo gets to use one of the
most useful cards made for SF. She lifts her rod a bit and makes it rain
on random locations at the field. Deals Water damage.
50/100/150/200/250
How to Avoid: Dodge or Shield.
- Counter Force: Queen Virgo erects a field of blue energy while you attack
(usually against long-range attacks like the buster) and if anything hits
the barrier, a blue Grand Wave is launched at you in retaliation. Deals
Water damage (I think).
50/100/150/200/250
How to Avoid: Dodge or Shield.
- Hydro Dragon: Queen Virgo stands at one of her corners and spins her rod
fast, before slamming it on the floor, from where a dragon made of water
comes out and starts to zig-zag across the battlefield. Note that you
cannot dodge nor guard from this attack, but some buster shots at the
dragon's head will make it dissipate. Deals 4 Water damage hits and
inflicts Bubble.
20/30/40/60/70
How to Avoid: Destroy.
- Holy Light: Queen Virgo descends in front of MegaMan's middle panel
while some shiny objects start spinning around her, this attack may
Blind you, but I'm not sure. Deals four hits total.
30/40/50/80/120
How to Avoid: Shield.
- Summon Jack: Queen Virgo disappears and Jack Corvus employs Corvus
Dive, dealing Break and Fire damage.
Version damage corresponds to version damage of Corvus Dive.
Strategy: Just before she uses Sticky Rain, the panels will begin to flash
red. Cue for moving? NO! Cue for counter-attack! Get your FlashStrikes
and Elec Slashes ready, because her d'erriere's gonna hurt tonight! Just
make sure that each time she slams the rod on the floor, you'll have to
move quick to hit Hydro Dragon's head to stop it, or else you'll be damaged
AND bubbled. Pace yourself if you're going for ranged attacks, for she can
counter with Counter Force and annoy the heck out of you. Play it nice
though, with the current setup, she'll go down in no time!
7. Acid Ace (...That's what Heroes say, right?) [Bo07]
HP: 800/B1200/2000/2400/BB3500
Abilities: Be extremely fast and annoying.
Attacks:
- Battle Card Use: Acid Ace will charge up his 'buster' and then randomly
shoot one of these attacks:
-- Buzzsaw: Uses Buzzsaw battle card from a corner. Deals Sword damage.
40/B70/180/250/BB300
How to Avoid: Shield or Hit.
-- Grand Wave: Uses Grand Wave battle card which can turn once.
40/B70/180/250/BB300
How to Avoid: Dodge or Shield.
-- Dancing Fire: Uses Dancing Fire battle card in front of MegaMan. Deals
Fire damage.
40/B70/180/250/BB300
How to Avoid: Dodge or Shield.
-- Wide Wave: Uses Wide Wave battle card from far middle panel. Deals
Water damage.
40/B70/180/250/BB300
How to Avoid: Shield.
-- Squall: Uses Squall battle card from one panel away of MegaMan. Deals
Wood and Wind multi-hit damage.
-/-/30/40/BB50
How to Avoid: Dodge or Shield.
-- Stealth Lazer: Shoots stealth lasers from pistol. Deals 3 Elec
invis-pierce damage hits.
10/B20/50/80/BB100
How to Avoid: Dodge or Shield.
- Lock-On Sword: Red Lock-On appears on MegaMan and Acid Ace warps in front
of him, slashing once or twice with his sword and breaking the panel it's
used on. Deals Sword and Break damage.
60/B80/150/200/BB350
How to Avoid: Dodge.
- Wing Blade: Acid Ace appears far back in the same column as MegaMan and
spreads his wings, before charging down. Acid Ace hits panels adjacent to
his trajectory, and if you're on his way, you can't Shield him. Deals Break
damage if body-contact is made.
-/B100/300/400/BB?450
How to Avoid: Dodge or Shield while standing on an adjacent path.
- Crimson Laser: Acid Ace's chest shoot out two humongous red lasers that
engulf the entire battlefield, dealing multi-hit damage. Pierces Invis.
-/-/-/50/BB60
How to Avoid: Shield.
Strategy: He moves fast, and he acts out like some super-hero, but you can
take on him, especially if you can status ail him. Stun is your friend, and
countering can be a hassle, but so far the easiest cues I've gotten from him
are when he's about to employ Wing Blade and just as the Red Lock-On appears
on you, slash with a sword! You'll get a Counter in just fine! He can be
really annoying with Battle Card Use, since he can knock any noise out
of its Vibrant Noise form, but keep perseverating and you'll get 'im!
I find him extremely easy to card-barrage him if you're able to score with
Double Eater + Diagonal Lock combo while using Mega Boost. Most bosses
are susceptible to this strategy, but still, Acid Ace can sometimes
stop most of your attacks when you're about to Mega-Attack him.
8. Rogue. (Shut up, Laplace.) [Bo08]
HP: 1000/1400/1800/Z2500/ZZ4000
Abilities: Mu-Rejection (Each time he moves to a different location, a 1HP
invisible barrier covers him, take care of it with buster), Null-Lock
(Crushes Lock-On if fixated on him for more than half a second).
Version 1 does not have Mu-Rejection nor Null-Lock.
Attacks:
- Punch & Kick: Rogue charges up a punch in front of MegaMan and combos
three punches, finishing with a backflip kick. Deals 3 hits Break damage
with the kick.
10/20/30/Z60/ZZ80
How to Avoid: Shield first three blows and then Dodge, or Dodge directly.
- Mu Fist: Rogue charges up a cell away from MegaMan and his fist glows
purple, when he punches, purple fists start raining down on every column.
If it hits, you enter Panic status.
40/50/60/Z120/ZZ130
How to Avoid: Dodge or Shield.
- Multi-Slash: Rogue slashes a panel away of MegaMan in Axe range, if it
hits, it deals six hits of Sword damage.
10/20/30/Z50/ZZ70
How to Avoid: Shield.
- Multi-Wave: Rogue uppercuts the air and jets purple groundwaves down
the columns.
-/100/120/Z250/ZZ350
How to Avoid: Dodge or Shield.
- Rogue Break: Rogue will momentarily disappear from the screen and two
panels in front of MegaMan will flash red. A second or so later Rogue
will come down and smash Laplace on the ground, causing a geyser of
energy to erupt, which cracks the affected panels.
Deals Break and Sword damage.
-/120/160/Z300/ZZ450
- Indie Rage: Rogue disappears and uses Spin Blade twice from both
sides, then MegaMan's area plus the area in front of him flash red
finishing with Rogue executing a brutal Rogue Break on the targeted
panels. Deals Sword damage with Spin Blade and Break and Sword damage
with Rogue Break. Rogue Break part deals the same as Rogue Break.
-/-/-/Z100/ZZ150
How to Avoid: Dodge.
Strategy: Rogue is a fast warper, and his Mu Rejection activates each new
turn, so you should make sure to fire at least a buster round before
starting your Card barrage. Rogue is fairly easy to counter, especially
just before he's about to Multi-Slash or Rogue Break. Also, never use
Auto-Lock on him, as your Lock On will blow up if it fixates on him for
more than half a second idle. The trick I use to counter him on Rogue Break
is to wait until the panels flash red, breathe in quickly, set lock on and
the moment you see Rogue's legs, press A to unleash your card attack. It
never fails for me, and the more you counter Rogue, the better for you!
9. Jack Corvus. (Hey, Little-Mega!) [Bo09]
HP: 1400/1800/2200/3100/3600
Abilities: Fire Body, Gravity Body (Not sure on this one), Float Shoes,
Air Shoes.
Attacks:
- Fire Spirits: Jack Corvus swats one of his wings up and summons projectiles
in the form of purple wisps that turn into crow claws that fly down on columns.
Deals Fire damage. 50/80/150/200/300
How to Avoid: Dodge, Shield or Destroy.
- Claw Attack: Jack Corvus turns his wings into semi-scythes and charges up
before each swipe he takes at you. Deals Fire damage and inflicts HP Bug.
60/100/200/250/300
How to Avoid: Dodge or Shield.
- Corvus Dive: Jack Corvus disappears from the screen momentarily, and then
sweeps down on a range similar to Diamond Dust. Deals Fire and Break damage.
90/150/250/300/400
How to Avoid: Dodge.
- Wicked Flame: Jack Corvus hovers in the middle of the field and starts
hurling fireballs over to your area of movement, each time creating a small
pillar of flames that lasts a little while, walking on the pillar damages
the same as if you receive the hit directly. Deals Fire damage.
60/100/200/250/300
- Summon Queen Tia: Jack Corvus disappears and Queen Virgo employs Hydro
Dragon from a corner, dealing Water damage and inflicting Bubble.
Version damage corresponds to version damage of Hydro Dragon.
How to Avoid: Dodge or Shield.
Strategy: Jack will keep flying up to avoid your attacks, but that
doesn't mean he'll Corvus Dive all the time, however, if you time it
right and you stand at the center panel when all the panels flash red
and slash with a sword at the very moment he appears on the screen,
you'll counter him effective. Just make sure to stun him, and his
annoyance level will drop a great deal! A nice strategy is to use
ChainBubble followed by an Elec Card (Elec Sword cue here),
which will reduce his HPs fast. Also, don't waste time trying to
destroy the Fire Spirits, they fly faster than most projectiles you
know of and your buster won't be able to keep up,
therefore it's best to evade.
10. Dread Joker (Jokey.) [Bo10]
HP: 1600/2000/2300/2800/RR4000
Abilities: Be serious.
Attacks:
- Giganto Punch: Dread Joker slams the floor with his fist, causing two of his
trademark Giganto Buildings appear around the field, with at least one of
those always surfacing on your side. Deals Break damage. If you get hit
by Dread Joker's punch, you'll take the same damage amount and type
of damage as if a Giganto Building hit you.
60/100/150/200/RR300
How to Avoid: Dodge.
- Dread Swing: Dread Joker appears in front of MegaMan and swings at him
with his oversized arm and spins around, before dealing a crushing
blow to the floor. Deals two hits. Inflicts Panic.
50/70/100/150/RR200
How to Avoid: Shield and/or Dodge.
- Milli Kick: Dread Joker charges up and then warps in front of MegaMan,
executing the Milli Kick attack. Deals multi-damage.
15/20/35/40/RR45
How to Avoid: Shield and/or Dodge.
- Destroy Missile: Dread Joker sports a buster-gun and starts to send
off a barrage of small rockets that deal little damage, but it makes
for it as it doesn't make you flinch and their quantities are
overwhelming.
Note that if you dodge, the Missiles will still rain down the column
where MegaMan is currenlty standing at.
Quantity and fire-rate depend on version.
10/10/10/10/RR10
How to Avoid: Shield and/or Dodge, or Destroy.
- Break Time Bomb: Dread Joker charges up and summons a Break
Time Bomb. Deals Break damage.
100/200/300/400/RR500
- Dread Lazer: Dread Joker charges up and fires a gigantic red beam
that covers the entire field, cracking panels and piercing invisible.
Deals multi-hit damage and inflicts HP Bug.
-/10/30/50/RR70
How to Avoid: Shield.
Strategy: He's easy. Don't make his stature fool you, he's a joke, in
every sense of the word. Each time he's about to Giganto Punch, he's wide
open for a sword counter. If you've a fast-hitting Wizard Equip,
you can easily take care of Destroy Missile without even having to move.
The Giganto Buildings can be taken care of with Break type cards, and remember.
Each time he's about to make an attack, he briefly charges, that's cue for your
quick-hitting cards or multi-hitting (Vulcan and AirSpread come to mind) cards
to abuse his slow movement.
Having trouble with Destroy Missile? Okay. Let me explain the various ways of
getting around him.
1) Invisible. Really, doesn't get any easier than this.
2) Abuse the fact his Giganto Buildings will absorb a few of the rockets before
disappearing, or else, use Dread Joker, any version, and hide behind the
Giganto Building he sports. That will protect you since your Giganto Buildings
can only be destroyed by your own attacks. Any obstacle will help, though.
3) Super Armor. You aren't Taurus or you haven't enough LP to equip it? Farm for
Warrior Soul. The HP Bug is meaningless.
4) This is the toughest method when you're not planning to do any of the above,
but it works for me: First move to a corner, left or right. Shield for a second
as the barrage is coming down on your column, then move to the opposite corner
and shield for a second again. Repeat until the barrage stops.
This is the toughest method to avoid Dread Joker's missiles because you need
a very good reflex time.
11. Crimson Dragon. (Rawr.) [Bo11]
HP: 2500/SP4500/S6000
Abilities: Super Armor, Head Regenerate (Even when both heads are gone,
the single one will re-appear after some time).
Attacks when One-Headed:
- Noise Rockets: Rockets randomly appear in front of Crimson Dragon and then
travel down the column. Be careful, big rockets deal Break damage and
ocassionally elemental damage. You can tell them apart via colors.
60/SP200/S300
How to Avoid: Shield, Dodge or Destroy.
- Dragon Maw: Crimson Dragon's long neck stretches forwards and he takes
a bite across the middle column. Deals Break damage.
100/SP300/S400
How to Avoid: Dodge.
- Head Blast: Crimson Dragon roars and his head disappear, before both
black and red begin showering everywhere on the field, randomly sporting
fire towers. Deals Fire damage.
120/SP400/S500
How to Avoid: Dodge or Shield.
- Dragon Claws: Crimson Dragon's claws begin swiping at MegaMan's area, the
first three blows are dealt with one claw, thus covering only one panel,
but then he does three more blows with both claws. Deals Break damage.
80/SP250/S350
How to Avoid: Dodge or Shield.
- Noise Storm: Crimson Dragon's head vanishes and his wings flap hard,
sending off a powerful wave of Noise that deals five hits.
20/SP40/S60
How to Avoid: Shield.
- Crimson Meteor: Crimson Dragon breathes high density Crimson
all over the field. Not sure, but I think it pierces Invisible.
Take note that the waves can be stopped from advancing if you shoot
at them constantly.
200/SP400/S600
How to avoid: Shield or Hit.
Attacks when Two-Headed:
- Noise Rockets: Same as before.
60/SP200/S300
How to Avoid: Same as before.
- Twin Dragon Maw: Same as Dragon Maw,
but instead of attacking the middle column, the heads chomp down the sides.
Deals Break damage.
100/SP300/S400
How to Avoid: Stay on center panel.
- Head Blast: Same as before.
120/SP400/S500
How to Avoid: Same as before.
- Dragon Claws: Same as before.
80/SP250/S350
How to Avoid: Same as before.
- Twin Noise Storm: Same as Noise Storm, but one head first covers its
column and the middle, and then the other one does the same, thus
always leaving one column unaffected.
20/SP40/S60
How to Avoid: Same as before.
- Twin Crimson Meteor: Same as Crimson Meteor, but if one of the
heads is gone, then only half of the field will be covered.
200/SP400/S600
How to Avoid: Same as before.
Strategy: Okay, big bad boss. It looks so cool. It roars so loud.
I'd like to have him as a pet, but not with King inside, so let's
beat him out of the draggy! Be prepared to fight the annoyance of
the Noise Rockets constantly filling the battle field and stopping
your attacks. Our goal is to hit Crimson Dragon's head so it splits
in two and reveals his golden core inside, where he takes damage if you
attack him.
Your main purpose when he's got two heads is to ravage his core
and build Noise Level so that you 1) Are able to Finalize
so your elemental weakness disappears and 2) Can hit him despite
flinching. I recommend taking some time to gather Sword Fighter Cards or
Bushidos, they work expectacularly. Something to note here is that you
may destroy the twin heads after they separate from the original one,
thus denting Crimson Dragon's aresenal of attacks for a moment,
so equip that K. Knuckle you got at the Meteor Server, and don't waste
your precious card attacks to divide the head!
My prime suggestion is that you build a folder with lots of high-hitting,
easy-to-manage, neutral, non-dimming cards and that you give
MegaMan lots of HP, Undershirt and if possible (And affordable), Super Armor.
Invisible in this battle, despite a few attacks that get rid of it, is
your friend so don't be afraid of bringing one or two along.
Once Crimson Dragon is defeated, you'll see a custscene, and refight
Crimson Dragon as your Finalized Form, plus Crimson Dragon will begin
the fight with a whoopin' 8000 HP. Don't worry though, you need to stall
and buy time for three rounds, and as scripted, at the third round you'll
receive your respective Noise Force Big Bang for your Finalized form.
Note how it doesn't display damage. Just use it :3
Congrats on beating the game if you did! Sit back and enjoy the ending.
Now let's go over the 'optional' bosses of the game!
12. Wolf Woods. (My blood's boilin') [Bo12]
HP: 1200/1600/2000/2600/3200
Abilities: Wood Body (Recovers HP on Grass Panels).
Attacks:
- Wolf Slash: Wolf Woods appears in front of MegaMan and takes a horizontal
swipe at him with a WideSword range. Deals Wood and Sword damage.
40/100/160/250/300
How to Avoid: Dodge or Shield.
- Wolf Hack: Wolf Woods appears in front of MegaMan and claws
an upward Hack. Deals Wood and Sword damage.
40/100/160/250/300
How to Avoid: Dodge or Shield.
Note: Wolf Woods can jump in front of you and perform Slash and Hack
in succession.
- Shock Claw: Wolf Woods slashes at a random location on the field,
sending a sonic-boom with wide-sword range down the column he
fired it. Deals Wood and Sword damage.
40/100/160/250/300
How to Avoid: Dodge or Shield.
- Howlin' Hounds: Wolf Woods howls, attracting a pack of cyber
wolves that bounce across the battlefield. They cannot be blocked,
and deal Wood damage.
30/80/130/180/200
How to Avoid: Dodge or Destroy.
Strategy: He's a cute furball. All you gotta do is counter
him like mad. Bringing in wide-ranged hitters is perfect for
taking the chances to counter him. If you bring in a few
Fire Swords, he's done for. Gemini and Crown Vibrant/Multi Noises
should be extra careful, as all of his attacks are fast and can
knock you out of the forms and boom all your collected Noise Level
if you don't block the slashes accordingly.
He's coat if you make a Fire/Stun folder, nothing to it!
13 Cygnus Wing (Well they don't call you MegaMan for nothing.) [Bo13]
HP: 700/1000/1900/2300/2900
Abilities: Float Shoes and Air Shoes.
Attacks:
- Feather Vulcan: Cygnus Wing flaps his wings and hurls two
pointy feathers at MegaMan. Hits twice.
10/20/50/100/150
How to Avoid: Dodge or Shield.
- Swan Dance: Cygnus Wing dances around the field in different
patterns depending on his version and HP left. Inflicts Wind
and Break damage.
50/80/200/300/400
How to Avoid: Dodge.
- Wild Duck Army: Cygnus Wing summons a bunch of white and black
ducks to charge to your side. Some of them are unbeatable and will
deal Break damage if they touch you, while some will fly up upon
contact, not dealing any damage.
30/60/120/250/300
How to Avoid: Dodge or Destroy.
- Wild Duck Launch: Cygnus Wing will cover one column with a
line of Wild Ducks.
30/60/120/250/300
How to Avoid: Dodge.
Strategy: The trick with this guy is to not let him move at all.
He's cake, and your best bet is to stun him with a counter each
time he'll prepare a Feather Vulcan. Don't bother bringing
Barriers or Auras, he'll most likely dispell them anyway.
The pro is that unless you're a Vibrant/Multi Noised Libra,
none of his attacks will hit you with any weakness. Just sword
his feathery romp and show him a swan!
14. Moon Destroyer. (YO! YO! You!) [Bo14]
HP: 1000/1500/2000/2500/S3500
Abilities: Jump (If he jumps too high when he moves, some attacks won't
connect), Float Shoes.
Attacks:
- Moon Cutter: After bouncing for a while, Moon Destroyer will spin across
a row, sending down Moon Cutters down every column once. They inflict Panic
on you if they hit.
60/80/100/200/S300
How to Avoid: Dodge or Shield.
- Comet Pitcher: Moon Destroyer jumps up and holds up a comet in his hand
before pitching it over to where MegaMan's standing. Deals Break damage
and cracks affected panel.
70/100/200/250/S300
How to Avoid: Dodge.
- Kick Combo: MegaMan's area flashes red, and Moon Disaster rushes from
the either row, spinning all the way to the opposite side while swinging
his leg around. After that, MegaMan's panel flashes red,
and Moon Destroyer delivers an Axe Kick that cracks the affected panel.
Axe Kick deals Break damage. Version 1 does not Axe Kick.
70/100/150/250/S300
How to Avoid: Shield Spinning Kick, Dodge Axe Kick.
- Crescent Flurry: Moon Destroyer hovers in the middle panel and lots of
small crescents start spinning around him, before one by one, all eight
of these small moons home towards MegaMan and are able to deal multi-hit
damage. It seems he only uses this attack when he's low on health.
-/20/30/40/S50
How to Avoid: Dodge (Scarce) or Shield (Convenient).
Strategy: His attacks are lame. His attack amounts are lame. His dialogues
are lame. Conclussion? He's cool! But only because of the Yo part.
Now seriously. Don't bother countering him, you can easily finish him
with a flurry of fast paced attacks. He's easy to dodge and block, but if
you seriously wanna fight this with counters, use the moment he jumps up
to Comet Pitch to counter him, or the moment he disappears and your area
flashes red to deliver a sword counter.
15. Apollo Flame. (...Bring it!) [Bo15]
HP: 2500/3000/3500/S4000
Abilities: Fire Body, Fire Worm Constancy (Doesn't need to summon them),
Flame Rings (A 50HP barrier which grows smaller until nothing is left
as you hit it. Is dissipated if hit with Water attacks.
Restores itself with time)
Attacks:
- Fire Worms: Three fire worms erupt from random places and arc over to
a panel away from where they surfaced. Deals Fire damage.
150/200/250/S400
How to Avoid: Dodge or Shield.
- Red Twisters: Apollo Flame summons three gigantic tornados on each
column and one of them rushes down, while the other two stick closely
behind. Deals Fire and Wind damage.
150/200/250/S400
How to Avoid: Dodge or Shield.
- Extinction Meteor: Apollo Flame summons fire meteors to rain down
on your area. The higher the version, the more meteors that fall down
They deal Fire and Break damage. Quantities vary depending on Version.
100/100/100/S100
How to Avoid: Dodge. (Or Stun Apollo Flame)
- Solar Flare: Apollo Flame copycats Frieza but with an entire hand.
A 3x3 area will be affected with fire pillars when the Solar Flare hits
the floor. Deals Fire damage. If Solar Flare hits you head on, it deals
Break damage too.
300/400/450/S500
How to Avoid: Dodge and/or Shield.
Strategy: Water. Lots of it. That's all doctors say you need, and they
aren't kiddin'! Too bad we don't have Sticky Rain this time around, but
you can make up with BubbleChain and Wide Waves. He's done for if you
Finalize and you start getting WideWaveXs, but don't get too
cheesy, especially if you're a Wolf or an Ophicus. Super Armor is your
friend, and if you're stingy in LP, but you've Warrior's Soul, go
ahead and use it. The HP Bug is meaningless. Always take out his
annoying flame rings with your buster, it's not worth it to waste
your cards on 'em.
Your best bet against this guy's latter versions are to bring
a few Invisibles. If not, you can destroy his area (Dread Lazer and Sirius
come to mind) so his Fire Worms can only come out from the sides,
enabling you to easily predict when to guard.
A very cheap strategy if you've stunned him is to use Earth Thunders
after your Sirius has owned the stage. The paralizing effect is useful
plus you can keep owning him with your buster as he flinches and you
watch him suffer. The backfire of this plan is that your Mega-Attacks
are screwed unless you've Air Shoes or Panel Format. (Or Area Eaterx3)
16. Sirius. (Why so him?) [Bo16]
HP: 3000/3500/4000/S4500
Abilities: Status Guard, Super Armor, Float Shoes, Air Shoes.
Attacks:
- Idle Beam: If you stand in Sirius' way when he finishes
flying around, he'll cover the column with a bright laser that
deals Break damage and pierces invisible.
200/250/300/S400
How to Avoid: Dodge or Shield.
- Satellite Drones: Sirius hovers in the middle of his area and
makes drones to spawn from the left and the right and charge down
the columns. Deals Break and Sword damage.
200/250/300/S400
How to Avoid: Dodge or Destroy.
- Satellite Lasers: Sirius hovers in the middle of his area and
makes four drones to fire a colored laser from different
directions. Each drone has one of the four main elements, Red
Laser deals Fire damage, Yellow Laser deals Elec damage,
Blue Laser deals Water damage and Green Laser deals Wood
damage. The drones can be simply destroyed with Break type attacks.
200/250/300/S400
How to Avoid: Dodge, Shield or Destroy.
- Satellite Blazer: Sirius fuses all of his drones into his hands,
creating a satellite cannon that covers the entire battle field
with a beam from the front of his area and your left,
all the way down before turning to the middle and going back
to the front of Sirius' area and doing a turn when reaching
MegaMan's area to cover the middle column one last time.
Hits one time on the side columns and twice on the middle column.
Cracks every panel unless they are Grass, Poison, Ice, Null-Guard.
Having Air Shoes makes Satellite Blazer a child's game to avoid.
200/250/300/S400
How to Avoid: Dodge or Shield.
Strategy: Sirius can be frightening, if you're not prepared.
No matter how much you wanna show off, if he catches you off guard,
your HP will drop hellishly fast. This fight is about staying on the
defencive, believe it or not. Why? Sirius has Status Guard. Only
way to stun him is to counter him, and you'll most likely be hit
if you counter him. You should always have an Invis in case he uses
Satellite Drones, because it's nigh to impossible to annihilate them
all as they charge, plus you the way they appear and the column they
choose to tackle is completely random. Sirius has no trick. You just
gotta maintain the defensive and try to build enough Noise to Finalize
and hand his failed astronaut's behind to him. Oh, another thing:
NEVER waste cards on the barriers he sets up in front of his area, just
buster them down. Good luck!
Chipoltle's advice:
A cheap, but very useful strategy to make Sirius (And any other version
of him) ridiculously easy to defeat, is to FULLY eat the battlefield.
"Why? Isn't it dangerous? To fight up close him?!" You might ask. The
answer is, no. First, his barriers won't appear. Second, the only
pattern he follows then is to float around his three-panel area, and
the only attack he'll use is Idle Beam, if you stand in front of
his column each time he stops.
Ownagecopter time.
----------------------------------------------------------------------
Section 2: Locations.
1 Boss Versions 2. [BV2]
- Spade Magnes V2 is on Echo Ridge's Wave Road. Found at North-Western
Corner.
- Taurus Fire V2 can be fought by talking to Bud after some time in the
game.
- Diamond Ice V2 is on WBG Studio's Wave Road. Found at South-Eastern
Corner.
- Club Strong V2 is in Alohaha Castle's Wave Road. Found at one of the
Dead-Ends.
- Dark Phantom V2 is in National Astro Wave 2. Take the transporter
to the left and make a turn across the yellow road until you hit a
dead end.
- Queen Virgo V2 is on WAZA's Command Center Wave Road. Just turn
to the first dead end you see when coming in.
- Acid Ace V2 does not exist.
- Rogue V2 can be fought by talking to Solo after beating his V1
on a 'friendly' Wave Battle.
- Jack Corvus V2 is at the school's Roof's Wave Road, in a dead end.
- Dread Joker V2 can be found at Crimson Factory's Wave Road, at
a dead-end just before dropping to the Wave Station to King's
chambers.
- Wolf Woods V2 can be fought by speaking to Damian Wolfe at the
School Roof after some time upon beating his V1 on a 'friendly'
Wave Battle.
- Cygnus Wing V2 can be fought by speaking to Tom Dubius at WAZA's
building after some time upon beating his V1 on a 'friendly'
Wave Battle.
- Moon Destroyer V2 can be fought by speaking to him at National
Astro Wave 2 after some time upon beating his V1 on a 'friendly'
Wave Battle.
- Apollo Flame V2 can be found at a dead end in Noise Wave 6, just
to the left of the exit towards FM Planet's Astro Wave 1.
- Sirius V2 can be fought by stepping onto a small square in
Black Hole Server 2 after defeating his V1.
2 Boss Versions 3. [BV3]
Note: These are estimates. I'm not listing all the locations
for each boss.
Note for Note: Don't send E-mails telling me about the
locations you've found. I appreciate the sentiment of
wanting to help, but there are way too many locations
for me to verify. That, and I'm a lazyass.
Note 2: To fight these bosses you MUST wait until a Warning
pop up appears on the Wizard screen. Keep in mind that
depending on your luck and area, you might not get the Boss
you're seeking, or you may even run into Giant Viruses.
Tip: If you're farming Bosses, buy lots of Cloakers and
Search Eyes. Use a Cloaker to avoid weak viruses, and
wait until a Warning pop up appears as you run around. If
the boss you want appeared, beat him and immediately use
a Search Eye, then SAVE. Keep fighting the boss, and if
nothing you wanted was given to you, simply reload your
game and keep farming.
- Spade Magnes V3 can be found around Echo Ridge Wave Road,
Roof Wave Road and National Astro Wave 1.
- Taurus Fire V3 can be found around WBG Studio's Wave Road,
and Roof wave Road.
- Diamond Ice V3 can be found around WBG Studio's Wave Road,
National Astro Wave 1 and 2.
- Club Strong V3 can be found around Alohaha Castle's Wave
Road, Alohaha's Wave Road, Beach's Wave Road and National
Astro Wave 2.
- Dark Phantom V3 can be found on National Astro Wave 1 and 2,
WAZA's Wave Road, Command Center's Wave Road and many other
places.
- Queen Virgo V3 can be found on National Astro Wave 2,
WAZA's Wave Road and Orbital Base's Wave Road.
- Acid Ace V3 can be found on Outer Astro Wave 1 and 2 and
Planet FM's Astro Wave 2 and 3.
- Rogue V3 can be found at Noise Wave 6 and Planet FM's
Astro Wave 3.
- Jack Corvus V3 can be found around Roof's Wave Road and
Orbital Base's Wave Road.
- Dread Joker V3's best spawn place is Noise Wave 4. (Bonus
Dungeon after-game). He also appears at Crimson Factory's
Wave Road and Planet FM's Astro Wave 3.
- Wolf Woods V3 can be found around Secret Shelter's
Wave Road, Roof Wave Road and Orbital Base's Wave Road.
- Cygnus Wing V3 can be found in National Astro Wave 1,
and around the Spica Mall Wave Road area.
- Moon Destroyer V3 can be found at Outer Astro Wave 2,
FM Planet's Astro Wave 1, 2 and 3.
- Apollo Flame V3 can be found around Black Hole Server 1
and 2.
- Sirius V3 can be found around Black Hole server 1 and 2.
3 Boss Versions R. [BVR]
- Spade Magnes R is found at WAZA's Satellite Dish CC.
- Club Strong R is found at Luna's Apartment's CC (Acess
from the outside)
- Diamond Ice R is found at Dragon Statue's CC in the Beach.
- Dark Phantom R is found at Air Vent's CC in Secret Shelter.
- Wolf Woods R is found at the Studio Set's CC in WBG Studios.
- Cygnus Wing R is found at Dentist's CC in Spica Mall.
- Moon Destroyer R is found at the Real Wave Tree's CC in
the School's Roof.
- Taurus Fire R is found at Analysis Unit CC at Dealer's Base.
- Jack Corvus R is found at Main Computer's CC at WAZA's
Command Center.
- Queen Virgo R is found at Spimo the Cat's CC at Spica Mall.
- Acid Ace R and Dread Joker R are found at Black Hole Server 1.
4 Boss Versions Special. [BVSP]
- Omega Versions are more powerful versions than the R(evival)
versions, and they are randomly found on places where their V3s
can be found. The chances to run into them are slim and rare, but
you'll know you're about to run into one in the next Warning battle
if the background music has changed from what it commonly is to a more
ominous one. The Bosses who do NOT have Omega versions are: Rogue, Moon
Destroyer, Acid Ace, Dread Joker, Apollo Flame, Sirius and
Crimson Dragon. Additionally, defeating an Omega Boss for the first
time grants you an Omega Piece. Collect these rare items!
And remember, you can only get ONE per different type of Boss!
-- Spade Magnes Omega, Diamond Ice Omega and Club Strong Omega have been
found in National Astro Wave 1.
-- Dark Phantom Omega has been found in National Astro Wave 2 and WAZA's
Wave Road.
-- Cygnus Wing Omega has been found in Spica Mall's Wave Road.
-- Jack Corvus Omega and Queen Virgo Omega have been found in FM Planet's
Astro Wave 3.
-- Taurus Fire Omega has been found at School's First Floor's Wave Road.
-- Wolf Woods Omega has been found at Secret Shelter's Wave Road.
- Rogue Z is found at FM Planet's Astro Wave 3, just before you advance
into the Black Hole Server.
- Rogue ZZ is a Bonus Boss that used to appear in the JP version if you
joined your Real Brothers' team at the end of Meteor G's Control CC.
To trigger his appearance in the US version, you must go to the Title
Screen and hold down the L button while you tap the golden stars
with your Stylus in this order in particular:
G, M, M, SS, G, S, BA/RJ. If done correctly, you'll hear a sound,
and you'll be able to fight Rogue ZZ in that file.
Defeating him will award you with the Mu Completion Silver Star.
- Crimson Dragon SP can be fought once you have the Game Complete,
Standard, Mega,Giga and Secret Scenario Complete stars.
Just go fight Crimson Dragon and you'll fight his more powerful form.
Beating Crimson Dragon SP grants you with an alternate Wall Paper for
your Hunter VG.
- There are four Sigma bosses you can fight upon receiving all five
golden stars. To do so, you must go to the Title Screen and hold down the
L button while you tap the golden stars with your Stylus in this order
in particular:
S, G, S, M, SS, SS, BA/RJ. If done correctly, you'll hear a sound,
and you'll be able to fight Sigma Bosses in that file.
Note: Just by saving upon entering the code, you won't have to enter
it again if you decide to switch the game of. If you input the code
but don't save before switching off though, you'll have to re-input it.
Note 2: These aren't Warning encounters.
Note 3: Defeating Moon Destroyer Sigma, Apollo Flame Sigma and
Sirius Sigma awards you with the Sigma Complete Silver Star.
-- Moon Destroyer Sigma is found as a random encounter at Noise Wave 3.
(Noise Wave just before entering Meteor Server)
-- Apollo Flame Sigma is found as a random encounter at Black Hole Server 2.
-- Sirius Sigma is found as a random encounter at Orbital Base's Wave Road.
-- Crimson Dragon Sigma is found as a random encounter at Outer Space's Astro
Wave 1 and 2, AFTER you gain the Sigma Star.
- Acid Ace BB/Dread Joker RR fight you as opponents in Wi-Fi when you've
fought at least 20 head-on battles. Their game avatars appear when you
search for a pairing in random Wi Fi.
It has been tested by me and my friend, and both of us killed our respective
bosses, and here's the best method we've encountered so far:
1) Have a friend with DS and be on a Wi-Fi spot.
2) Randomly search (No Battle Mate or Brother battles) in Wi Fi for your
buddy's Handle, and since you both know you won't (hopefully) disconnect
from each other, you can fight 20 (Or 21 just to be safe) battles.
3) When 2 is done, just press B and select "Opponent List" and then
search for "Any". Your Boss should be the next thing to appear.
4) Black Ace players get to fight Acid Ace BB and Red Joker players get
to fight Dread Joker RR. This, howerver, does not mean that they are
version-restricted, and anybody can fight either of them at any given
time. However, with this method, my buddy and I fought them like that.
This was fully tested as of July 16th 4:30 PM (GMT-3) and we've confirmed
it works.
Additional Notes: These bosses appear in ONE session. What does this mean?
If either of you start racking up battles to get to 20 (Or more) and one
of them gets disconnected from Nintendo Wi Fi, you'll have to start all over!
Remember Brother and Battle Mate battles do NOT count.
Defeating EITHER of them (Meaning you don't have to beat both) will award you
with the AJ Silver Star.
Note 2: Don't be a dummy like my friend, who disconnected after beating
Dread Joker RR, didn't save his game and switched the power off after cheering.
Three minutes later his jaw dropped seeing I had the AJ and he didn't, lol.
SO ALWAYS SAVE, KIDDIES!!
Version History:
v1.3: Corrected a few spelling mistakes and the like. Added some
more insight to Taurus Fire, Acid Ace, Dread Joker, Apollo Flame
and Sirius. Also added a small few notes at the Boss V3 locations
and Acid Ace BB/Dread Joker RR's triggering method. Till next time!
V1.2: Added Acid Ace BB/Dread Joker RR's triggering method! Fully
tested!
V1.1: Fixed a few gimmicks and added Locations of Omega Bosses under
their explanation.
V1.0.: Just started. First version has every Boss' Ability and Ability
listed, as well as their different versions' HP and Attack values.
Added Locations and started the FAQ.
Table of Contents.
1) Bosses.
1 Spade Magnes [Bo01]
2 Taurus Fire [Bo02]
3 Diamond Ice [Bo03]
4 Club Strong [Bo04]
5 Dark Phantom [Bo05]
6 Queen Virgo [Bo06]
7 Acid Ace [Bo07]
8 Rogue [Bo08]
9 Jack Corvus [Bo09]
10 Dread Joker [Bo10]
11 Crimson Dragon [Bo11]
12 Wolf Woods [Bo12]
13 Cygnus Wing [Bo13]
14 Moon Destroyer [Bo14]
15 Apollo Flame [Bo15]
16 Sirius [Bo16]
2) Boss Locations.
1 Boss Versions 2. [BV2]
2 Boss Versions 3. [BV3]
3 Boss Versions R. [BVR]
4 Boss Versions Special. [BVSP]
3) FAQ.
4) Contact Info & Closing Statements.
Note: The format this guide presents is as follows:
----------------------------------------------------------------------
Boss Nº. Boss Name. (Silly Quote) [Search Header]
HP: Amount of hit points for V1/V2/V3/R/Omega/BB/RR/Sigma.
Abilities: Particular abilities the boss has, including
brief descriptions if Ability is not common.
Attacks: All the attacks the Boss has. Type of damage dealt by attack,
Amount of damage dealt by V1/V2/V3/R/Omega/BB/RR/Sigma.
Strategy: My strategy to fight the boss.
----------------------------------------------------------------------
With that in mind, hit Ctrl + F and input the Search
Header of the Boss you want to read about.
Example: Hit Ctrl + F and input [Bo07], then hit Enter
to jump to Acid Ace.
Note that for any boss that presents a dash (-) means that either
it doesn't exist, or I have yet to encounter them behaving that way.
Rogue for example has never used Rogue Break against me as V1.
Additionally, since Acid Ace does not have a formal V2 you can
'choose' to fight, I'm replacing it with Acid Illegal or
A.K.A. Acid Ace B, and thus his annotations will have a B next
to them.
Legend:
BB: For Acid Ace BB.
RR: For Dread Joker RR.
S: For Sigma.
Z: For Rogue Z.
ZZ: For Rogue ZZ.
SP: For Crimson Dragon SP.
----------------------------------------------------------------------
Section 1: Bosses.
1. Spade Magnes. (YUP!) [Bo01]
HP: 400/800/1400/2000/2800
Abilities: Elec Body, Float Shoes, Air Shoes. Immune 'cept to Break
when he's in Rocket form.
Attacks:
- Side Rockets: As Spade Magnes warps around, twin rockets appear from
the enemy side on the column he's not on and travel down to MegaMan.
Black Missiles leave a small Gravity Field which inflicts Gravity if
you step on it. White ones deal Elec Damage, Black ones deal Elec
damage with Gravity effect. 10/30/120/150/300
How to Avoid: Shield, Dodge or Destroy.
- Rocket Launch: Spade Magnes goes Transformer and turns into a big
rocket, propelling himself down the column he transformed on all the
way down. Deals Elec and Break damage. 25/60/200/250/400
How to Avoid: Dodge.
- Rocket Launch 2: After executing Rocket Launch, the panel where
MegaMan is standing will flash red, and few moments afterwards Spade
Magnes' rocket form will shoot through, cracking the panel if it hits.
If not, the panel will become a hole. Deals Elec and Break damage.
-/60/200/250/400
How to Avoid: Dodge.
- Magnetic Slash: Spade Magnes warps in front of MegaMan and creates a
strong magnetic field which inflicts Gravity on you. Shortly afterwards
he slashes twice with his huge swords. It is possible to get hit only
once if you're standing on either side if Magnes is in the middle.
Deals Elec and Sword damage.
15/30/100/150/200
How to Avoid: Dodge (If possible) or Shield.
Strategy: This is one of the easiest bosses you will ever encounter in
the game. Why? He's almost painfully easy to counter. Simply dodge his
Missiles for a while (Guarding takes up your time to move), after warping
twice, he'll use Rocket Charge, and as he's transforming into a rocket you
can score a sweet Counter, stun him and get a sweet battle card to add to
the round. Repeat this all along until he's down, and make sure you guard
when he uses Magnetic Slash.
Additionally, his Rockets can be destroyed, but if your Wizard Equiment's
Attack statistic sucks, I suggest you stick to dodging.
2. Taurus Fire. (Mmmrrrgh!) [Bo02]
HP: 600/1000/2500/3200/3800
Abilities: Fire Body, Super Armor.
Attacks:
- Fire Breath: Taurus Fire stands a couple panels away from MegaMan and
covers the field in flames. Deals Fire damage.
20/40/150/250/300
How to Avoid: Shield.
- Ground Pummel: Taurus Fire stands in front of MegaMan, charges his punch
up and slams his fist onto the floor. Deals Break damage.
25/50/200/300/350
How to Avoid: Dodge.
- Taurus Tackle: Taurus Fire prepares to charge from a few panels away and
then slams himself down the column he's standing on. Deals Fire and Break
damage.
25/50/200/300/350
How to Avoid: Dodge.
- Anger Eruption: Taurus Fire flashes red and goes into a Ground Pummel
frenzy, slamming at everywhere in the field randomly, one panel per warp
and creating a pillar of fire to shoot up where he hits.
This lasts for a while so be careful and keep on the move constantly.
Deals Fire and Break damage.
-/80/250/300/350
How to Avoid: Dodge or Stun him.
Strategy: Another easy boss until he gains Anger Eruption.
He can easily be countered in the midst of any of his attacks
except for the desperado one. Just stay on the offencive,
and make burgers out of him. Additionally,
using a Divide Line completely cuts off
Taurus Fire's arsenal. Fire Breath drops into the holes,
Ground Pummel hits nothing, Taurus Tackle stops at the edges
and Anger Eruption suffers from the same as Ground Pummel.
Also... Wide Waves are your friends!
3. Diamond Ice. (With this body... *Flash*) [Bo03]
HP: 700/1100/1800/2500/3000
Abilities: Water Body. Moving Diamond Shields.
Attacks:
- Diamond Rush: Two large ice blocks that constantly hover around
the field are at Diamond Ice's command, and she will send them
down the columns to hit MegaMan. They also provide cover for her,
and will only shatter if you use a Break-attributed Card.
Deals Water damage.
20/40/150/180/250
How to Avoid: Dodge or Shield.
- Diamond Swipe: Same as Diamond Rush, but the ice blocks swipe
horizontally. Deals Water damage.
20/40/150/180/250
How to Avoid: Dodge or Destroy.
- Diamond Dust: Diamond Ice copycats Shiva and summons a snowstorm that
covers an area of aproximately this shape:
30/60/180/200/300
[][]
[][][]
[][]
It turns all of the affected panels into Ice Panels.
Deals Water damage.
How to Avoid: Dodge or Shield.
- Ice Hammer: Diamond Ice appears one panel away from MegaMan
(Always if MegaMan becomes frozen) and swings down an enormous
hammer that deals high damage. Deals Break damage.
50/80/150/200/300
How to Avoid: Dodge.
Strategy: Careful when Mega-Attacking her, since the annoying dancing
ice blocks tend to get on your way and thus hit you before you can strike,
not to mention they can stop ranged attacks as they also get in the way.
A good strategy is to bring in Plasma Guns or Elec Swords (If you have them)
to paralyze and deal double damage to her at the same time. Tip: As she begins
to dance to execute Diamond Rush/Swipe, she's completely open to
Counter attacks. Make use of those chances, but don't forget to shield
to avoid the ice-blocks from hitting you!
Also, remember that after Diamond Dust, any water attack,
including the aforementioned ones, will freeze you if you're stepping on the
ice panels, and that means she'll rush to smash you with her hammer!
Just keep on the offencive, as always, and kick her frosty butt.
4. Club Strong. (He's a Strong Wizard!) [Bo04]
HP: 1000/1400/2400/3000/3600
Abilities: Wood Body (Recovers HP when stepping on Grass Panels), Super Armor.
Grass Panel format with movement. (Wood Tower)
Attacks:
- Wood Tower: If you loved WoodMan from the BN series, you'll absolutely
love this one, or maybe hate him. As Club Strong jumps around, thick wood
spikes will surge from the ground and go down the columns
(They don't turn to MegaMan's direction) where Club Strong landed.
Additionally, if the grass panels around Club Strong were burned or anything,
there's a chance that upon landing, more grass panels
will appear under him. Deals Grass damage.
30/50/150/180/250
How to Avoid: Dodge or Shield.
- Club Smash: That's right. Club Strong raises his enormous club like
a caveman and proceeds to smash in front of MegaMan. This can happen
in front or a panel away from MegaMan. Deals Grass and Break damage.
50/100/200/300/400
How to Avoid: Dodge.
- Strong Swing: Club Strong warps in front of MegaMan and begins a
flurry of Club Smashes in front of him. The pattern is a simple
[1][2][3] and [3][2][1], so you can easily predict how to avoid it.
Deals Grass and Break damage.
50/100/200/300/400
How to Avoid: Dodge.
- Swing Storm: Club Strong rears back and then swings his club, creating
three tornados that travel down on each column. If they are created on
Grass panels they are twice the size of the white tornados and they are
green colored. White Tornados deal Wind damage. 40/60/180/250/350
Green Tornados deal Wind and Grass damage. 70/90/250/350/450
How to Avoid: Dodge or Shield.
- Leeching Seeds: Club Storm stands on the middle panel all the way back to
his area and begins spitting bouncing seeds towards you. You can destroy them,
but be careful if they touch you, as vines will come out of them and start
absorbing HP for Club Strong. Deals 4 Grass damage hits.
10/20/30/40/60
How to Avoid: Dodge or Destroy.
Strategy: His pattern is to Wood Tower -> Rest -> Wood Tower -> Rest ->
Club Smash. When he Club Smashes, he's perfectly open for a sweet counter.
There isn't any science in fighting this big guy, just bring quick-hitting
cards like BuzzSaws or Bushidos and you'll hand this guy's butt on a plate
in no time! Fire Slash will make short work of him if you have it, too.
5. Dark Phantom. (Why won't you follow my script?!) [Bo05]
HP: 900/1400/1700/2100/2700
Abilities: Vanish (While warping, he slowly dematerializes), Float Shoes,
Air Shoes.
Attacks:
- Ground Claw: Independant from Dark Phantom, a purple hole will sometimes
appear on the ground in front of MegaMan and try to take a swipe at him.
50/120/200/220/300
How to Avoid: Dodge or Shield.
- Shadow Stick: Dark Phantom warps in front of MegaMan and smashes
downwards with his lame stick.
40/90/180/220/250
How to Avoid: Dodge or Shield.
- Phantom Claw: Dark Phantom floats a few panels away from MegaMan and
releases a huge dark claw that comes out from his mid-section all the way
down the column. Pierces Invisible.
50/120/200/220/300
How to Avoid: Dodge or Shield.
- Black Tempest: Dark Phantom warps in the middle panel just in front of
MegaMan's area and begins spinning, deals 5 hits.
15/25/35/50/100
How to Avoid: Shield.
Strategy: Dark Phantom's a pushover. Nearly all of his attacks are easily
predictable much like his previous version in Star Force 2.
All you gotta do is to wait until he attempts to Shadow Stick you or
Black Tempest, and a well-placed Mega Attack will stun him good.
Careful when trying to Invis here, because Phantom Claw can eliminate it.
6. Queen Virgo. (Kyahahaha!) [Bo06]
HP: 1200/1600/2000/2900/3400
Abilities: Water Body.
Attacks:
- Sticky Rain: Unfairly as it seems, Queen Virgo gets to use one of the
most useful cards made for SF. She lifts her rod a bit and makes it rain
on random locations at the field. Deals Water damage.
50/100/150/200/250
How to Avoid: Dodge or Shield.
- Counter Force: Queen Virgo erects a field of blue energy while you attack
(usually against long-range attacks like the buster) and if anything hits
the barrier, a blue Grand Wave is launched at you in retaliation. Deals
Water damage (I think).
50/100/150/200/250
How to Avoid: Dodge or Shield.
- Hydro Dragon: Queen Virgo stands at one of her corners and spins her rod
fast, before slamming it on the floor, from where a dragon made of water
comes out and starts to zig-zag across the battlefield. Note that you
cannot dodge nor guard from this attack, but some buster shots at the
dragon's head will make it dissipate. Deals 4 Water damage hits and
inflicts Bubble.
20/30/40/60/70
How to Avoid: Destroy.
- Holy Light: Queen Virgo descends in front of MegaMan's middle panel
while some shiny objects start spinning around her, this attack may
Blind you, but I'm not sure. Deals four hits total.
30/40/50/80/120
How to Avoid: Shield.
- Summon Jack: Queen Virgo disappears and Jack Corvus employs Corvus
Dive, dealing Break and Fire damage.
Version damage corresponds to version damage of Corvus Dive.
Strategy: Just before she uses Sticky Rain, the panels will begin to flash
red. Cue for moving? NO! Cue for counter-attack! Get your FlashStrikes
and Elec Slashes ready, because her d'erriere's gonna hurt tonight! Just
make sure that each time she slams the rod on the floor, you'll have to
move quick to hit Hydro Dragon's head to stop it, or else you'll be damaged
AND bubbled. Pace yourself if you're going for ranged attacks, for she can
counter with Counter Force and annoy the heck out of you. Play it nice
though, with the current setup, she'll go down in no time!
7. Acid Ace (...That's what Heroes say, right?) [Bo07]
HP: 800/B1200/2000/2400/BB3500
Abilities: Be extremely fast and annoying.
Attacks:
- Battle Card Use: Acid Ace will charge up his 'buster' and then randomly
shoot one of these attacks:
-- Buzzsaw: Uses Buzzsaw battle card from a corner. Deals Sword damage.
40/B70/180/250/BB300
How to Avoid: Shield or Hit.
-- Grand Wave: Uses Grand Wave battle card which can turn once.
40/B70/180/250/BB300
How to Avoid: Dodge or Shield.
-- Dancing Fire: Uses Dancing Fire battle card in front of MegaMan. Deals
Fire damage.
40/B70/180/250/BB300
How to Avoid: Dodge or Shield.
-- Wide Wave: Uses Wide Wave battle card from far middle panel. Deals
Water damage.
40/B70/180/250/BB300
How to Avoid: Shield.
-- Squall: Uses Squall battle card from one panel away of MegaMan. Deals
Wood and Wind multi-hit damage.
-/-/30/40/BB50
How to Avoid: Dodge or Shield.
-- Stealth Lazer: Shoots stealth lasers from pistol. Deals 3 Elec
invis-pierce damage hits.
10/B20/50/80/BB100
How to Avoid: Dodge or Shield.
- Lock-On Sword: Red Lock-On appears on MegaMan and Acid Ace warps in front
of him, slashing once or twice with his sword and breaking the panel it's
used on. Deals Sword and Break damage.
60/B80/150/200/BB350
How to Avoid: Dodge.
- Wing Blade: Acid Ace appears far back in the same column as MegaMan and
spreads his wings, before charging down. Acid Ace hits panels adjacent to
his trajectory, and if you're on his way, you can't Shield him. Deals Break
damage if body-contact is made.
-/B100/300/400/BB?450
How to Avoid: Dodge or Shield while standing on an adjacent path.
- Crimson Laser: Acid Ace's chest shoot out two humongous red lasers that
engulf the entire battlefield, dealing multi-hit damage. Pierces Invis.
-/-/-/50/BB60
How to Avoid: Shield.
Strategy: He moves fast, and he acts out like some super-hero, but you can
take on him, especially if you can status ail him. Stun is your friend, and
countering can be a hassle, but so far the easiest cues I've gotten from him
are when he's about to employ Wing Blade and just as the Red Lock-On appears
on you, slash with a sword! You'll get a Counter in just fine! He can be
really annoying with Battle Card Use, since he can knock any noise out
of its Vibrant Noise form, but keep perseverating and you'll get 'im!
I find him extremely easy to card-barrage him if you're able to score with
Double Eater + Diagonal Lock combo while using Mega Boost. Most bosses
are susceptible to this strategy, but still, Acid Ace can sometimes
stop most of your attacks when you're about to Mega-Attack him.
8. Rogue. (Shut up, Laplace.) [Bo08]
HP: 1000/1400/1800/Z2500/ZZ4000
Abilities: Mu-Rejection (Each time he moves to a different location, a 1HP
invisible barrier covers him, take care of it with buster), Null-Lock
(Crushes Lock-On if fixated on him for more than half a second).
Version 1 does not have Mu-Rejection nor Null-Lock.
Attacks:
- Punch & Kick: Rogue charges up a punch in front of MegaMan and combos
three punches, finishing with a backflip kick. Deals 3 hits Break damage
with the kick.
10/20/30/Z60/ZZ80
How to Avoid: Shield first three blows and then Dodge, or Dodge directly.
- Mu Fist: Rogue charges up a cell away from MegaMan and his fist glows
purple, when he punches, purple fists start raining down on every column.
If it hits, you enter Panic status.
40/50/60/Z120/ZZ130
How to Avoid: Dodge or Shield.
- Multi-Slash: Rogue slashes a panel away of MegaMan in Axe range, if it
hits, it deals six hits of Sword damage.
10/20/30/Z50/ZZ70
How to Avoid: Shield.
- Multi-Wave: Rogue uppercuts the air and jets purple groundwaves down
the columns.
-/100/120/Z250/ZZ350
How to Avoid: Dodge or Shield.
- Rogue Break: Rogue will momentarily disappear from the screen and two
panels in front of MegaMan will flash red. A second or so later Rogue
will come down and smash Laplace on the ground, causing a geyser of
energy to erupt, which cracks the affected panels.
Deals Break and Sword damage.
-/120/160/Z300/ZZ450
- Indie Rage: Rogue disappears and uses Spin Blade twice from both
sides, then MegaMan's area plus the area in front of him flash red
finishing with Rogue executing a brutal Rogue Break on the targeted
panels. Deals Sword damage with Spin Blade and Break and Sword damage
with Rogue Break. Rogue Break part deals the same as Rogue Break.
-/-/-/Z100/ZZ150
How to Avoid: Dodge.
Strategy: Rogue is a fast warper, and his Mu Rejection activates each new
turn, so you should make sure to fire at least a buster round before
starting your Card barrage. Rogue is fairly easy to counter, especially
just before he's about to Multi-Slash or Rogue Break. Also, never use
Auto-Lock on him, as your Lock On will blow up if it fixates on him for
more than half a second idle. The trick I use to counter him on Rogue Break
is to wait until the panels flash red, breathe in quickly, set lock on and
the moment you see Rogue's legs, press A to unleash your card attack. It
never fails for me, and the more you counter Rogue, the better for you!
9. Jack Corvus. (Hey, Little-Mega!) [Bo09]
HP: 1400/1800/2200/3100/3600
Abilities: Fire Body, Gravity Body (Not sure on this one), Float Shoes,
Air Shoes.
Attacks:
- Fire Spirits: Jack Corvus swats one of his wings up and summons projectiles
in the form of purple wisps that turn into crow claws that fly down on columns.
Deals Fire damage. 50/80/150/200/300
How to Avoid: Dodge, Shield or Destroy.
- Claw Attack: Jack Corvus turns his wings into semi-scythes and charges up
before each swipe he takes at you. Deals Fire damage and inflicts HP Bug.
60/100/200/250/300
How to Avoid: Dodge or Shield.
- Corvus Dive: Jack Corvus disappears from the screen momentarily, and then
sweeps down on a range similar to Diamond Dust. Deals Fire and Break damage.
90/150/250/300/400
How to Avoid: Dodge.
- Wicked Flame: Jack Corvus hovers in the middle of the field and starts
hurling fireballs over to your area of movement, each time creating a small
pillar of flames that lasts a little while, walking on the pillar damages
the same as if you receive the hit directly. Deals Fire damage.
60/100/200/250/300
- Summon Queen Tia: Jack Corvus disappears and Queen Virgo employs Hydro
Dragon from a corner, dealing Water damage and inflicting Bubble.
Version damage corresponds to version damage of Hydro Dragon.
How to Avoid: Dodge or Shield.
Strategy: Jack will keep flying up to avoid your attacks, but that
doesn't mean he'll Corvus Dive all the time, however, if you time it
right and you stand at the center panel when all the panels flash red
and slash with a sword at the very moment he appears on the screen,
you'll counter him effective. Just make sure to stun him, and his
annoyance level will drop a great deal! A nice strategy is to use
ChainBubble followed by an Elec Card (Elec Sword cue here),
which will reduce his HPs fast. Also, don't waste time trying to
destroy the Fire Spirits, they fly faster than most projectiles you
know of and your buster won't be able to keep up,
therefore it's best to evade.
10. Dread Joker (Jokey.) [Bo10]
HP: 1600/2000/2300/2800/RR4000
Abilities: Be serious.
Attacks:
- Giganto Punch: Dread Joker slams the floor with his fist, causing two of his
trademark Giganto Buildings appear around the field, with at least one of
those always surfacing on your side. Deals Break damage. If you get hit
by Dread Joker's punch, you'll take the same damage amount and type
of damage as if a Giganto Building hit you.
60/100/150/200/RR300
How to Avoid: Dodge.
- Dread Swing: Dread Joker appears in front of MegaMan and swings at him
with his oversized arm and spins around, before dealing a crushing
blow to the floor. Deals two hits. Inflicts Panic.
50/70/100/150/RR200
How to Avoid: Shield and/or Dodge.
- Milli Kick: Dread Joker charges up and then warps in front of MegaMan,
executing the Milli Kick attack. Deals multi-damage.
15/20/35/40/RR45
How to Avoid: Shield and/or Dodge.
- Destroy Missile: Dread Joker sports a buster-gun and starts to send
off a barrage of small rockets that deal little damage, but it makes
for it as it doesn't make you flinch and their quantities are
overwhelming.
Note that if you dodge, the Missiles will still rain down the column
where MegaMan is currenlty standing at.
Quantity and fire-rate depend on version.
10/10/10/10/RR10
How to Avoid: Shield and/or Dodge, or Destroy.
- Break Time Bomb: Dread Joker charges up and summons a Break
Time Bomb. Deals Break damage.
100/200/300/400/RR500
- Dread Lazer: Dread Joker charges up and fires a gigantic red beam
that covers the entire field, cracking panels and piercing invisible.
Deals multi-hit damage and inflicts HP Bug.
-/10/30/50/RR70
How to Avoid: Shield.
Strategy: He's easy. Don't make his stature fool you, he's a joke, in
every sense of the word. Each time he's about to Giganto Punch, he's wide
open for a sword counter. If you've a fast-hitting Wizard Equip,
you can easily take care of Destroy Missile without even having to move.
The Giganto Buildings can be taken care of with Break type cards, and remember.
Each time he's about to make an attack, he briefly charges, that's cue for your
quick-hitting cards or multi-hitting (Vulcan and AirSpread come to mind) cards
to abuse his slow movement.
Having trouble with Destroy Missile? Okay. Let me explain the various ways of
getting around him.
1) Invisible. Really, doesn't get any easier than this.
2) Abuse the fact his Giganto Buildings will absorb a few of the rockets before
disappearing, or else, use Dread Joker, any version, and hide behind the
Giganto Building he sports. That will protect you since your Giganto Buildings
can only be destroyed by your own attacks. Any obstacle will help, though.
3) Super Armor. You aren't Taurus or you haven't enough LP to equip it? Farm for
Warrior Soul. The HP Bug is meaningless.
4) This is the toughest method when you're not planning to do any of the above,
but it works for me: First move to a corner, left or right. Shield for a second
as the barrage is coming down on your column, then move to the opposite corner
and shield for a second again. Repeat until the barrage stops.
This is the toughest method to avoid Dread Joker's missiles because you need
a very good reflex time.
11. Crimson Dragon. (Rawr.) [Bo11]
HP: 2500/SP4500/S6000
Abilities: Super Armor, Head Regenerate (Even when both heads are gone,
the single one will re-appear after some time).
Attacks when One-Headed:
- Noise Rockets: Rockets randomly appear in front of Crimson Dragon and then
travel down the column. Be careful, big rockets deal Break damage and
ocassionally elemental damage. You can tell them apart via colors.
60/SP200/S300
How to Avoid: Shield, Dodge or Destroy.
- Dragon Maw: Crimson Dragon's long neck stretches forwards and he takes
a bite across the middle column. Deals Break damage.
100/SP300/S400
How to Avoid: Dodge.
- Head Blast: Crimson Dragon roars and his head disappear, before both
black and red begin showering everywhere on the field, randomly sporting
fire towers. Deals Fire damage.
120/SP400/S500
How to Avoid: Dodge or Shield.
- Dragon Claws: Crimson Dragon's claws begin swiping at MegaMan's area, the
first three blows are dealt with one claw, thus covering only one panel,
but then he does three more blows with both claws. Deals Break damage.
80/SP250/S350
How to Avoid: Dodge or Shield.
- Noise Storm: Crimson Dragon's head vanishes and his wings flap hard,
sending off a powerful wave of Noise that deals five hits.
20/SP40/S60
How to Avoid: Shield.
- Crimson Meteor: Crimson Dragon breathes high density Crimson
all over the field. Not sure, but I think it pierces Invisible.
Take note that the waves can be stopped from advancing if you shoot
at them constantly.
200/SP400/S600
How to avoid: Shield or Hit.
Attacks when Two-Headed:
- Noise Rockets: Same as before.
60/SP200/S300
How to Avoid: Same as before.
- Twin Dragon Maw: Same as Dragon Maw,
but instead of attacking the middle column, the heads chomp down the sides.
Deals Break damage.
100/SP300/S400
How to Avoid: Stay on center panel.
- Head Blast: Same as before.
120/SP400/S500
How to Avoid: Same as before.
- Dragon Claws: Same as before.
80/SP250/S350
How to Avoid: Same as before.
- Twin Noise Storm: Same as Noise Storm, but one head first covers its
column and the middle, and then the other one does the same, thus
always leaving one column unaffected.
20/SP40/S60
How to Avoid: Same as before.
- Twin Crimson Meteor: Same as Crimson Meteor, but if one of the
heads is gone, then only half of the field will be covered.
200/SP400/S600
How to Avoid: Same as before.
Strategy: Okay, big bad boss. It looks so cool. It roars so loud.
I'd like to have him as a pet, but not with King inside, so let's
beat him out of the draggy! Be prepared to fight the annoyance of
the Noise Rockets constantly filling the battle field and stopping
your attacks. Our goal is to hit Crimson Dragon's head so it splits
in two and reveals his golden core inside, where he takes damage if you
attack him.
Your main purpose when he's got two heads is to ravage his core
and build Noise Level so that you 1) Are able to Finalize
so your elemental weakness disappears and 2) Can hit him despite
flinching. I recommend taking some time to gather Sword Fighter Cards or
Bushidos, they work expectacularly. Something to note here is that you
may destroy the twin heads after they separate from the original one,
thus denting Crimson Dragon's aresenal of attacks for a moment,
so equip that K. Knuckle you got at the Meteor Server, and don't waste
your precious card attacks to divide the head!
My prime suggestion is that you build a folder with lots of high-hitting,
easy-to-manage, neutral, non-dimming cards and that you give
MegaMan lots of HP, Undershirt and if possible (And affordable), Super Armor.
Invisible in this battle, despite a few attacks that get rid of it, is
your friend so don't be afraid of bringing one or two along.
Once Crimson Dragon is defeated, you'll see a custscene, and refight
Crimson Dragon as your Finalized Form, plus Crimson Dragon will begin
the fight with a whoopin' 8000 HP. Don't worry though, you need to stall
and buy time for three rounds, and as scripted, at the third round you'll
receive your respective Noise Force Big Bang for your Finalized form.
Note how it doesn't display damage. Just use it :3
Congrats on beating the game if you did! Sit back and enjoy the ending.
Now let's go over the 'optional' bosses of the game!
12. Wolf Woods. (My blood's boilin') [Bo12]
HP: 1200/1600/2000/2600/3200
Abilities: Wood Body (Recovers HP on Grass Panels).
Attacks:
- Wolf Slash: Wolf Woods appears in front of MegaMan and takes a horizontal
swipe at him with a WideSword range. Deals Wood and Sword damage.
40/100/160/250/300
How to Avoid: Dodge or Shield.
- Wolf Hack: Wolf Woods appears in front of MegaMan and claws
an upward Hack. Deals Wood and Sword damage.
40/100/160/250/300
How to Avoid: Dodge or Shield.
Note: Wolf Woods can jump in front of you and perform Slash and Hack
in succession.
- Shock Claw: Wolf Woods slashes at a random location on the field,
sending a sonic-boom with wide-sword range down the column he
fired it. Deals Wood and Sword damage.
40/100/160/250/300
How to Avoid: Dodge or Shield.
- Howlin' Hounds: Wolf Woods howls, attracting a pack of cyber
wolves that bounce across the battlefield. They cannot be blocked,
and deal Wood damage.
30/80/130/180/200
How to Avoid: Dodge or Destroy.
Strategy: He's a cute furball. All you gotta do is counter
him like mad. Bringing in wide-ranged hitters is perfect for
taking the chances to counter him. If you bring in a few
Fire Swords, he's done for. Gemini and Crown Vibrant/Multi Noises
should be extra careful, as all of his attacks are fast and can
knock you out of the forms and boom all your collected Noise Level
if you don't block the slashes accordingly.
He's coat if you make a Fire/Stun folder, nothing to it!
13 Cygnus Wing (Well they don't call you MegaMan for nothing.) [Bo13]
HP: 700/1000/1900/2300/2900
Abilities: Float Shoes and Air Shoes.
Attacks:
- Feather Vulcan: Cygnus Wing flaps his wings and hurls two
pointy feathers at MegaMan. Hits twice.
10/20/50/100/150
How to Avoid: Dodge or Shield.
- Swan Dance: Cygnus Wing dances around the field in different
patterns depending on his version and HP left. Inflicts Wind
and Break damage.
50/80/200/300/400
How to Avoid: Dodge.
- Wild Duck Army: Cygnus Wing summons a bunch of white and black
ducks to charge to your side. Some of them are unbeatable and will
deal Break damage if they touch you, while some will fly up upon
contact, not dealing any damage.
30/60/120/250/300
How to Avoid: Dodge or Destroy.
- Wild Duck Launch: Cygnus Wing will cover one column with a
line of Wild Ducks.
30/60/120/250/300
How to Avoid: Dodge.
Strategy: The trick with this guy is to not let him move at all.
He's cake, and your best bet is to stun him with a counter each
time he'll prepare a Feather Vulcan. Don't bother bringing
Barriers or Auras, he'll most likely dispell them anyway.
The pro is that unless you're a Vibrant/Multi Noised Libra,
none of his attacks will hit you with any weakness. Just sword
his feathery romp and show him a swan!
14. Moon Destroyer. (YO! YO! You!) [Bo14]
HP: 1000/1500/2000/2500/S3500
Abilities: Jump (If he jumps too high when he moves, some attacks won't
connect), Float Shoes.
Attacks:
- Moon Cutter: After bouncing for a while, Moon Destroyer will spin across
a row, sending down Moon Cutters down every column once. They inflict Panic
on you if they hit.
60/80/100/200/S300
How to Avoid: Dodge or Shield.
- Comet Pitcher: Moon Destroyer jumps up and holds up a comet in his hand
before pitching it over to where MegaMan's standing. Deals Break damage
and cracks affected panel.
70/100/200/250/S300
How to Avoid: Dodge.
- Kick Combo: MegaMan's area flashes red, and Moon Disaster rushes from
the either row, spinning all the way to the opposite side while swinging
his leg around. After that, MegaMan's panel flashes red,
and Moon Destroyer delivers an Axe Kick that cracks the affected panel.
Axe Kick deals Break damage. Version 1 does not Axe Kick.
70/100/150/250/S300
How to Avoid: Shield Spinning Kick, Dodge Axe Kick.
- Crescent Flurry: Moon Destroyer hovers in the middle panel and lots of
small crescents start spinning around him, before one by one, all eight
of these small moons home towards MegaMan and are able to deal multi-hit
damage. It seems he only uses this attack when he's low on health.
-/20/30/40/S50
How to Avoid: Dodge (Scarce) or Shield (Convenient).
Strategy: His attacks are lame. His attack amounts are lame. His dialogues
are lame. Conclussion? He's cool! But only because of the Yo part.
Now seriously. Don't bother countering him, you can easily finish him
with a flurry of fast paced attacks. He's easy to dodge and block, but if
you seriously wanna fight this with counters, use the moment he jumps up
to Comet Pitch to counter him, or the moment he disappears and your area
flashes red to deliver a sword counter.
15. Apollo Flame. (...Bring it!) [Bo15]
HP: 2500/3000/3500/S4000
Abilities: Fire Body, Fire Worm Constancy (Doesn't need to summon them),
Flame Rings (A 50HP barrier which grows smaller until nothing is left
as you hit it. Is dissipated if hit with Water attacks.
Restores itself with time)
Attacks:
- Fire Worms: Three fire worms erupt from random places and arc over to
a panel away from where they surfaced. Deals Fire damage.
150/200/250/S400
How to Avoid: Dodge or Shield.
- Red Twisters: Apollo Flame summons three gigantic tornados on each
column and one of them rushes down, while the other two stick closely
behind. Deals Fire and Wind damage.
150/200/250/S400
How to Avoid: Dodge or Shield.
- Extinction Meteor: Apollo Flame summons fire meteors to rain down
on your area. The higher the version, the more meteors that fall down
They deal Fire and Break damage. Quantities vary depending on Version.
100/100/100/S100
How to Avoid: Dodge. (Or Stun Apollo Flame)
- Solar Flare: Apollo Flame copycats Frieza but with an entire hand.
A 3x3 area will be affected with fire pillars when the Solar Flare hits
the floor. Deals Fire damage. If Solar Flare hits you head on, it deals
Break damage too.
300/400/450/S500
How to Avoid: Dodge and/or Shield.
Strategy: Water. Lots of it. That's all doctors say you need, and they
aren't kiddin'! Too bad we don't have Sticky Rain this time around, but
you can make up with BubbleChain and Wide Waves. He's done for if you
Finalize and you start getting WideWaveXs, but don't get too
cheesy, especially if you're a Wolf or an Ophicus. Super Armor is your
friend, and if you're stingy in LP, but you've Warrior's Soul, go
ahead and use it. The HP Bug is meaningless. Always take out his
annoying flame rings with your buster, it's not worth it to waste
your cards on 'em.
Your best bet against this guy's latter versions are to bring
a few Invisibles. If not, you can destroy his area (Dread Lazer and Sirius
come to mind) so his Fire Worms can only come out from the sides,
enabling you to easily predict when to guard.
A very cheap strategy if you've stunned him is to use Earth Thunders
after your Sirius has owned the stage. The paralizing effect is useful
plus you can keep owning him with your buster as he flinches and you
watch him suffer. The backfire of this plan is that your Mega-Attacks
are screwed unless you've Air Shoes or Panel Format. (Or Area Eaterx3)
16. Sirius. (Why so him?) [Bo16]
HP: 3000/3500/4000/S4500
Abilities: Status Guard, Super Armor, Float Shoes, Air Shoes.
Attacks:
- Idle Beam: If you stand in Sirius' way when he finishes
flying around, he'll cover the column with a bright laser that
deals Break damage and pierces invisible.
200/250/300/S400
How to Avoid: Dodge or Shield.
- Satellite Drones: Sirius hovers in the middle of his area and
makes drones to spawn from the left and the right and charge down
the columns. Deals Break and Sword damage.
200/250/300/S400
How to Avoid: Dodge or Destroy.
- Satellite Lasers: Sirius hovers in the middle of his area and
makes four drones to fire a colored laser from different
directions. Each drone has one of the four main elements, Red
Laser deals Fire damage, Yellow Laser deals Elec damage,
Blue Laser deals Water damage and Green Laser deals Wood
damage. The drones can be simply destroyed with Break type attacks.
200/250/300/S400
How to Avoid: Dodge, Shield or Destroy.
- Satellite Blazer: Sirius fuses all of his drones into his hands,
creating a satellite cannon that covers the entire battle field
with a beam from the front of his area and your left,
all the way down before turning to the middle and going back
to the front of Sirius' area and doing a turn when reaching
MegaMan's area to cover the middle column one last time.
Hits one time on the side columns and twice on the middle column.
Cracks every panel unless they are Grass, Poison, Ice, Null-Guard.
Having Air Shoes makes Satellite Blazer a child's game to avoid.
200/250/300/S400
How to Avoid: Dodge or Shield.
Strategy: Sirius can be frightening, if you're not prepared.
No matter how much you wanna show off, if he catches you off guard,
your HP will drop hellishly fast. This fight is about staying on the
defencive, believe it or not. Why? Sirius has Status Guard. Only
way to stun him is to counter him, and you'll most likely be hit
if you counter him. You should always have an Invis in case he uses
Satellite Drones, because it's nigh to impossible to annihilate them
all as they charge, plus you the way they appear and the column they
choose to tackle is completely random. Sirius has no trick. You just
gotta maintain the defensive and try to build enough Noise to Finalize
and hand his failed astronaut's behind to him. Oh, another thing:
NEVER waste cards on the barriers he sets up in front of his area, just
buster them down. Good luck!
Chipoltle's advice:
A cheap, but very useful strategy to make Sirius (And any other version
of him) ridiculously easy to defeat, is to FULLY eat the battlefield.
"Why? Isn't it dangerous? To fight up close him?!" You might ask. The
answer is, no. First, his barriers won't appear. Second, the only
pattern he follows then is to float around his three-panel area, and
the only attack he'll use is Idle Beam, if you stand in front of
his column each time he stops.
Ownagecopter time.
----------------------------------------------------------------------
Section 2: Locations.
1 Boss Versions 2. [BV2]
- Spade Magnes V2 is on Echo Ridge's Wave Road. Found at North-Western
Corner.
- Taurus Fire V2 can be fought by talking to Bud after some time in the
game.
- Diamond Ice V2 is on WBG Studio's Wave Road. Found at South-Eastern
Corner.
- Club Strong V2 is in Alohaha Castle's Wave Road. Found at one of the
Dead-Ends.
- Dark Phantom V2 is in National Astro Wave 2. Take the transporter
to the left and make a turn across the yellow road until you hit a
dead end.
- Queen Virgo V2 is on WAZA's Command Center Wave Road. Just turn
to the first dead end you see when coming in.
- Acid Ace V2 does not exist.
- Rogue V2 can be fought by talking to Solo after beating his V1
on a 'friendly' Wave Battle.
- Jack Corvus V2 is at the school's Roof's Wave Road, in a dead end.
- Dread Joker V2 can be found at Crimson Factory's Wave Road, at
a dead-end just before dropping to the Wave Station to King's
chambers.
- Wolf Woods V2 can be fought by speaking to Damian Wolfe at the
School Roof after some time upon beating his V1 on a 'friendly'
Wave Battle.
- Cygnus Wing V2 can be fought by speaking to Tom Dubius at WAZA's
building after some time upon beating his V1 on a 'friendly'
Wave Battle.
- Moon Destroyer V2 can be fought by speaking to him at National
Astro Wave 2 after some time upon beating his V1 on a 'friendly'
Wave Battle.
- Apollo Flame V2 can be found at a dead end in Noise Wave 6, just
to the left of the exit towards FM Planet's Astro Wave 1.
- Sirius V2 can be fought by stepping onto a small square in
Black Hole Server 2 after defeating his V1.
2 Boss Versions 3. [BV3]
Note: These are estimates. I'm not listing all the locations
for each boss.
Note for Note: Don't send E-mails telling me about the
locations you've found. I appreciate the sentiment of
wanting to help, but there are way too many locations
for me to verify. That, and I'm a lazyass.
Note 2: To fight these bosses you MUST wait until a Warning
pop up appears on the Wizard screen. Keep in mind that
depending on your luck and area, you might not get the Boss
you're seeking, or you may even run into Giant Viruses.
Tip: If you're farming Bosses, buy lots of Cloakers and
Search Eyes. Use a Cloaker to avoid weak viruses, and
wait until a Warning pop up appears as you run around. If
the boss you want appeared, beat him and immediately use
a Search Eye, then SAVE. Keep fighting the boss, and if
nothing you wanted was given to you, simply reload your
game and keep farming.
- Spade Magnes V3 can be found around Echo Ridge Wave Road,
Roof Wave Road and National Astro Wave 1.
- Taurus Fire V3 can be found around WBG Studio's Wave Road,
and Roof wave Road.
- Diamond Ice V3 can be found around WBG Studio's Wave Road,
National Astro Wave 1 and 2.
- Club Strong V3 can be found around Alohaha Castle's Wave
Road, Alohaha's Wave Road, Beach's Wave Road and National
Astro Wave 2.
- Dark Phantom V3 can be found on National Astro Wave 1 and 2,
WAZA's Wave Road, Command Center's Wave Road and many other
places.
- Queen Virgo V3 can be found on National Astro Wave 2,
WAZA's Wave Road and Orbital Base's Wave Road.
- Acid Ace V3 can be found on Outer Astro Wave 1 and 2 and
Planet FM's Astro Wave 2 and 3.
- Rogue V3 can be found at Noise Wave 6 and Planet FM's
Astro Wave 3.
- Jack Corvus V3 can be found around Roof's Wave Road and
Orbital Base's Wave Road.
- Dread Joker V3's best spawn place is Noise Wave 4. (Bonus
Dungeon after-game). He also appears at Crimson Factory's
Wave Road and Planet FM's Astro Wave 3.
- Wolf Woods V3 can be found around Secret Shelter's
Wave Road, Roof Wave Road and Orbital Base's Wave Road.
- Cygnus Wing V3 can be found in National Astro Wave 1,
and around the Spica Mall Wave Road area.
- Moon Destroyer V3 can be found at Outer Astro Wave 2,
FM Planet's Astro Wave 1, 2 and 3.
- Apollo Flame V3 can be found around Black Hole Server 1
and 2.
- Sirius V3 can be found around Black Hole server 1 and 2.
3 Boss Versions R. [BVR]
- Spade Magnes R is found at WAZA's Satellite Dish CC.
- Club Strong R is found at Luna's Apartment's CC (Acess
from the outside)
- Diamond Ice R is found at Dragon Statue's CC in the Beach.
- Dark Phantom R is found at Air Vent's CC in Secret Shelter.
- Wolf Woods R is found at the Studio Set's CC in WBG Studios.
- Cygnus Wing R is found at Dentist's CC in Spica Mall.
- Moon Destroyer R is found at the Real Wave Tree's CC in
the School's Roof.
- Taurus Fire R is found at Analysis Unit CC at Dealer's Base.
- Jack Corvus R is found at Main Computer's CC at WAZA's
Command Center.
- Queen Virgo R is found at Spimo the Cat's CC at Spica Mall.
- Acid Ace R and Dread Joker R are found at Black Hole Server 1.
4 Boss Versions Special. [BVSP]
- Omega Versions are more powerful versions than the R(evival)
versions, and they are randomly found on places where their V3s
can be found. The chances to run into them are slim and rare, but
you'll know you're about to run into one in the next Warning battle
if the background music has changed from what it commonly is to a more
ominous one. The Bosses who do NOT have Omega versions are: Rogue, Moon
Destroyer, Acid Ace, Dread Joker, Apollo Flame, Sirius and
Crimson Dragon. Additionally, defeating an Omega Boss for the first
time grants you an Omega Piece. Collect these rare items!
And remember, you can only get ONE per different type of Boss!
-- Spade Magnes Omega, Diamond Ice Omega and Club Strong Omega have been
found in National Astro Wave 1.
-- Dark Phantom Omega has been found in National Astro Wave 2 and WAZA's
Wave Road.
-- Cygnus Wing Omega has been found in Spica Mall's Wave Road.
-- Jack Corvus Omega and Queen Virgo Omega have been found in FM Planet's
Astro Wave 3.
-- Taurus Fire Omega has been found at School's First Floor's Wave Road.
-- Wolf Woods Omega has been found at Secret Shelter's Wave Road.
- Rogue Z is found at FM Planet's Astro Wave 3, just before you advance
into the Black Hole Server.
- Rogue ZZ is a Bonus Boss that used to appear in the JP version if you
joined your Real Brothers' team at the end of Meteor G's Control CC.
To trigger his appearance in the US version, you must go to the Title
Screen and hold down the L button while you tap the golden stars
with your Stylus in this order in particular:
G, M, M, SS, G, S, BA/RJ. If done correctly, you'll hear a sound,
and you'll be able to fight Rogue ZZ in that file.
Defeating him will award you with the Mu Completion Silver Star.
- Crimson Dragon SP can be fought once you have the Game Complete,
Standard, Mega,Giga and Secret Scenario Complete stars.
Just go fight Crimson Dragon and you'll fight his more powerful form.
Beating Crimson Dragon SP grants you with an alternate Wall Paper for
your Hunter VG.
- There are four Sigma bosses you can fight upon receiving all five
golden stars. To do so, you must go to the Title Screen and hold down the
L button while you tap the golden stars with your Stylus in this order
in particular:
S, G, S, M, SS, SS, BA/RJ. If done correctly, you'll hear a sound,
and you'll be able to fight Sigma Bosses in that file.
Note: Just by saving upon entering the code, you won't have to enter
it again if you decide to switch the game of. If you input the code
but don't save before switching off though, you'll have to re-input it.
Note 2: These aren't Warning encounters.
Note 3: Defeating Moon Destroyer Sigma, Apollo Flame Sigma and
Sirius Sigma awards you with the Sigma Complete Silver Star.
-- Moon Destroyer Sigma is found as a random encounter at Noise Wave 3.
(Noise Wave just before entering Meteor Server)
-- Apollo Flame Sigma is found as a random encounter at Black Hole Server 2.
-- Sirius Sigma is found as a random encounter at Orbital Base's Wave Road.
-- Crimson Dragon Sigma is found as a random encounter at Outer Space's Astro
Wave 1 and 2, AFTER you gain the Sigma Star.
- Acid Ace BB/Dread Joker RR fight you as opponents in Wi-Fi when you've
fought at least 20 head-on battles. Their game avatars appear when you
search for a pairing in random Wi Fi.
It has been tested by me and my friend, and both of us killed our respective
bosses, and here's the best method we've encountered so far:
1) Have a friend with DS and be on a Wi-Fi spot.
2) Randomly search (No Battle Mate or Brother battles) in Wi Fi for your
buddy's Handle, and since you both know you won't (hopefully) disconnect
from each other, you can fight 20 (Or 21 just to be safe) battles.
3) When 2 is done, just press B and select "Opponent List" and then
search for "Any". Your Boss should be the next thing to appear.
4) Black Ace players get to fight Acid Ace BB and Red Joker players get
to fight Dread Joker RR. This, howerver, does not mean that they are
version-restricted, and anybody can fight either of them at any given
time. However, with this method, my buddy and I fought them like that.
This was fully tested as of July 16th 4:30 PM (GMT-3) and we've confirmed
it works.
Additional Notes: These bosses appear in ONE session. What does this mean?
If either of you start racking up battles to get to 20 (Or more) and one
of them gets disconnected from Nintendo Wi Fi, you'll have to start all over!
Remember Brother and Battle Mate battles do NOT count.
Defeating EITHER of them (Meaning you don't have to beat both) will award you
with the AJ Silver Star.
Note 2: Don't be a dummy like my friend, who disconnected after beating
Dread Joker RR, didn't save his game and switched the power off after cheering.
Three minutes later his jaw dropped seeing I had the AJ and he didn't, lol.
SO ALWAYS SAVE, KIDDIES!!
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